Low Blow Posted December 10, 2019 Posted December 10, 2019 Am I the only one who is experiencing their gun rounds falling short of the LCOS pipper when radar lock is acquired? [sIGPIC][/sIGPIC]Twitch: My Specs: i7 8700K, 32gig Corsair DDR4 3000Mhz, 2080ti, Obutto R3volution, VKB Gunfighter Mk.III MCG Pro EN, Warthog Throttle, Saitek Combat Pedals, Oculus Rift S MMSOBGYTAST!
razo+r Posted December 10, 2019 Posted December 10, 2019 Did you change the load/attitude before/while shooting? Because that gunsight has kind of a delay in it. I cannot really explain it well, but try the SSLC gunsight instead and you'll see what I mean.
L0op8ack Posted December 10, 2019 Posted December 10, 2019 The radar have to move beam to track target in very high dynamic close combat. but in software, we use delta time to sim it. I will have to dig out how to remove this jittering. It's more a trick than a math problem.:(
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