TAIPAN_ Posted November 10, 2011 Posted November 10, 2011 (edited) I've been replaying the Georgian Oil War campaign again with the new version, and wanted to tweak my wingman again, this is the result and it works fairly well if you follow the guidelines your wingman should survive 80% of the time. Install with Modman package: http://files.digitalcombatsimulator.com/en/131355/ Blackshark 2 ONLY. Details from the readme: MODMAN Package - install with Modman and the BS2 patch. This mod is intended to resolve *some* of the wingman frustrations, i.e. make him fly into death less often. It won't greatly increase your wingmans kills, as that is not the intent. But it will make him more likely to survive. * Turned on pathfinding in mountains for lower skill level AI * Reduced missile launch time * Increased slightly the distance for launching ATG missiles * Vehicle detection distance changed to 10km instead of 5.5km. We can see them that far so why not our wingman. * Infantry detection distance changed to 3km instead of 100m. At 100m they would be dead.. * Missile evasion turned on for even average wingmen * Reduced reaction delay on missile launch to 0 for all skill levels. Your wingmen doesn't have to be stupid even if he is low skill. Other things YOU should do to ensure your wingmans survival: * ALWAYS remove rockets from your wingman in the mission planner, rocket use gets people killed in an environment with anti-aircraft threats (almost every DCS mission). * Only send him on 1-2km Recce at a time, 5km Recce can get him killed * Don't order him to attack after other attacks - ask him to rejoin first. This allows him to use his standoff range better. * If giving a non-targetted order, ask him to rejoin after a couple of targets so that he gets his standoff range back. Happy Hunting! PS Wingman AI in Black Shark 2 is MUCH improved I'm very impressed Thank You ED!! These tweaks are more of a "cheat" to help us in a difficult SAM/AAA environment. BS2 Helicopter AI improvements from ED: • Helicopter AI (HAI) o When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging. o If it's possible to engage targets from a safe distance, the HAI will not fly close to threats. o If it appears that the HAI is not at a safe position, for example too close to enemy air defenses, the HAI will fly away from the threat(s) and then start engaging targets from safe a distance. o If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run) from maximum range of that weapon and then break away to make a new attack if required. This reduces fire effectiveness, but greatly increases HAI survival when engaging targets with cannon or rockets. o HAI will not hover in an unsafe location. o If high-priority targets are screened by low-priority targets that make it impossible to attack high-priority targets from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, the HAI will engage those APCs and tanks first. No more flying over the enemies' heads. o Jinking defensive maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target. PPS this is what happened to my wingman before I tweaked it - notice anything missing? :megalol: Edited November 11, 2011 by TAIPAN_ 2 Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
goldfinger35 Posted November 10, 2011 Posted November 10, 2011 Nice mod. Thanks! i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
TAIPAN_ Posted November 10, 2011 Author Posted November 10, 2011 Thank you goldfinger, I think it was one of your tweaks in BS1 that prompted me to dig around in the files in the first place ;) Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
dsobbe Posted November 10, 2011 Posted November 10, 2011 (edited) Taipan, I manually installed your AI Wingman Survival Mod in the original Black Shark, patch 1.01. It improved AI behavior quite a bit. No ill effects. This is a very good and badly needed mod. Thank you. Edited November 10, 2011 by dsobbe added material
TAIPAN_ Posted November 11, 2011 Author Posted November 11, 2011 Cool good to hear, I didn't know BS1 had the same AI files as I thought BS2 had some AI improvement. I guess the AI improvement is more in the code and not in these files. If you look at the A-10C 1.1.1.0 patch, some good improvements to helicopter AI! Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
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