RedTiger Posted July 24, 2008 Posted July 24, 2008 Hee hee...yeah, reminds me of Combat Mission back in the day: 1st player: "How the hell can this guy be laying on flat ground but still be in cover?!" 2nd player: "When's the last time you saw perfectly table-flat patch of ground?" :lol: Not totally applicable, but yeah, when you've got your face nearer to the dirt, you notice stuff you missed before! :)
zakobi Posted July 25, 2008 Posted July 25, 2008 Two things, first a stupid question: What is a MANPAD? Second: why not try to slow the convoy, by taking out some of the first vehicles in it? Of course after taking out AA units...
sobek Posted July 25, 2008 Posted July 25, 2008 What is a MANPAD? Wikipedia is your friend [1];) [1] http://en.wikipedia.org/wiki/MANPAD Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Yellonet Posted August 28, 2008 Author Posted August 28, 2008 No new scenarios? Come on people, I did my part! ;) Let's get those tactical juices flowing..ehm... or something. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
aphelion79 Posted August 28, 2008 Posted August 28, 2008 Ok so if trees don't provide a collide object, then I would assume munitions would be able to go through them. Does this include radar or lasers (targeting systems) as well? How about AI line of sight? If those answer a 'yes', then the AI for all practical purposes doesn't SEE the trees at all. Which puts us - the player - at a disadvantage. To remedy this, there should be an option to turn off the trees. Is this available?
Brit_Radar_Dude Posted August 29, 2008 Posted August 29, 2008 Japanese Man 1: RUN! IT'S GODZILLA! Japanese Man 2: It looks like Godzilla, but due to international copyright laws - it's not. Japanese Man 1: STILL! WE SHOULD RUN LIKE IT IS GODZILLA! Japanese Man 2: Though it isn't. [Winks at Camera] 1 [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
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