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Posted (edited)

Well, this is not a real bug, but might cause some frustration while cooperating with AI infantry.

 

I was testing a script, which spawns infantry close to the UH-1H and gives the infantry the task to go to a random point in a defined zone.

 

In 1.2.6 the infantry just died, when colliding with the chopper, now the players chopper breaks apart and the infantry dies, if the infantry runs into the players chopper. This doesn´t seem to happen with AI UH-1H.

 

Would be nice if this will be considered. I understand this collision detection is necessary, but even Chuck Norris would be jealous... :worthy:

 

Here my chopper after 2 Infantry tried to run through me...

 

 

 

DCSOB_dm1.jpg

 

 

 

 

 

Here an AI controlled UH-1H, where infantry ran through...

 

DCSOB_dm2.jpg

 

 

 

 

Here the mission, in which I test the script.

test_ob.miz

Edited by SNAFU

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Posted
Maybe they could use that model for trees ;) ?

:D :D

 

To me, they can already do that. But, I can't imagine FPS hit. :)

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Posted

Since the post was moved to Mission Builder Corner, do I have to understand this as a hint, not to built missions with infantry close to players? :bye:

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