MBot Posted December 12, 2014 Posted December 12, 2014 Spawning aircraft per script with coalition.addGroup with "TakeOffParking", they do not start on the set parking position. Reproduction: -Build mission in ME with aircraft starting from parking, set a parking number -Exit DCS and open mission file, copy group table -Make a new mission and use coalition.addGroup with above group table -> Aircraft will spawn on a different parking stand
chromium Posted December 21, 2014 Posted December 21, 2014 +1. this also generates another bug in (at least) airports: the second 2-ship flight starting at Kutaisi will be blocked in the taxiway cause of the second ship will exit hangar before the first one. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
Kolyma Posted December 27, 2014 Posted December 27, 2014 LOL Mbot, looks like we asked just about the same question within a couple of days... http://forums.eagle.ru/showthread.php?t=135811
Recommended Posts