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Posted

Since the 2.1.1 update, the reflection of the sun in the water looks odd to me...it looks too small at certain hours and very very thin and short, like only the sun's dish is being reflected but in a "diamond style".

 

1499345631-dcs-2017-06-21-17-22-58-00.jpg

 

before it looked better with a more smoothed and "spread" look much closer to the one in real life:

 

royal-air-force-mildenhall-england-mdash-a-pilot-in-an-f-15-eagle-assigned-to-the-48th-fighter-wing-here-recieves-fuel-from-a-100th-air-refueling-wing-kc-135-stratotanker-from-raf-mildenhall-duri

 

US_Navy_011012-F-4728F-005_CH-53_air-to-air_refueling.jpg

 

35fd1ed3ddc85ba72d5e1fdb9ebdad2e.jpg

 

In real life, the bright of the reflection is more spread through the whole reflection shape and the ocean mass and much much bigger changing the intensity of the bright depending of the altitude you fly.

 

Here is a video showing very nicely how the shine of the sun behaves in real life (at 2:15 mark and beyond)

 

https://fightersweep.com/4656/cockpit-taste-naval-aviation/

 

Also, another thing I noticed is that when the reflection flashes in the water, due to the very high light intensity, now it makes very noticeable patterns, perfectly round ones when before this didnt happens (I dont have any screen of this sorry, not easy to capture).

 

Thanks a lot to the devs for their effort!!

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Posted (edited)

Yep, I forgot to mention that when adding some wind, the reflection (or maybe the problem is the specular of the water material instead of the reflection itself??) of the shine, looks much closer to real life BUT, the thing is that I think that this is due to a "side effect", I mean, when introduciong wind, bigger waves are created and the bigger amount of "angles" their surfaces creates increases which makes the shine/specular to extend further and wider (although the intensity of the light in this case should be lower as light is spread in more directions so it is more a diffuse specular)...I find this correct.

 

According to wikipedia:

 

At the scale of the wavelength of light even wavy water is always smooth so the light is reflected in a locally specular manner (not diffusely). The glint of light off water is a commonplace effect of this. At small angles of incident light, waviness results in reduced reflectivity because of the steepness of the reflectivity-vs.-incident-angle curve and a locally increased average incident angle.

 

However, the problem I see is that there is still some problem going on when there is no wind or the wind speed is lower and so less waves in the water because in fact, in those conditions, there should be MORE light in the reflection/specular because the water's surface is more flat and so all the light should reflect equally in a much bigger area (there are less "dark sides" in the waves)...looking at those real life pics I posted, you can see that there are no many waves on those waters and the reflection/specular looks much more spread and bigger (and also more satin)...also, the reflection and specular should be at least of the same diameter as the sun and its "halo" which is not happening.

 

 

Another thing Im thinking about is that the reflection in the screen I posted, would be the kind of reflection I would spect of an object placed directly "over" the surface its being reflected instead of being placed millions of miles away which would greatly increase the anlge of reflection affecting how the reflect looks...that maybe could explain why it shines so short and small??is the sun really placed at its real distance from the earth (I mean the angles for the light source are the ones between the sun and the earth)?maybe something to do with the albedo?

Edited by watermanpc

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