Eldur Posted June 15, 2020 Posted June 15, 2020 I wonder noone has reported this yet, it literally appeared (at least that's what I think) after activating the most welcome option that disables the direct interaction of the RH VR controller without having to hold the grip key: The issue is that there's always some kind of ghost cursor, and by looking at the screenshots, it's apparently sitting exactly in the center of the left eye image, which always makes the tooltips pop up. As I'd like to keep those on to help me find the appropriate buttons and switches again after having flown something else for a while, disabling is no option. It's especially bad at night or dusk/dawn where the tooltips are literally blindening (I also asked for a tooltip dark mode which should enable automatically depending on lighting conditions already at some point because of that). At the time making the screenshot, my controllers (CV1) were sitting left and right outside of the virtual cockpit frame on their rings, pointing downwards. BTW, it would be awesome if those hands could cast shadows and fade away after a few seconds without or absolute minimal movement and no buttons pressed to raise the immersion. Having those hands float somewhere, especially outside of the cockpit or clipping through the consoles isn't exactly immersive. Let's make flying in VR even better
Eldur Posted September 27, 2020 Author Posted September 27, 2020 Just want to push this as I had an idea that would be a great workaround for this issue as well as a great addition in general. I'd like to see a button mapping that needs to be pressed in order to show up the tooltips of the control that's being pointed at exactly for as long as that button is being held down. This would increase the immersion as the tooltips wouldn't show up everytime we hover our cursor (mouse or VR controller alike) over something, but only when we need it. Also it wouldn't make them disappear while we still are reading them which happens a lot if the descriptions are rather lengthy. On top of that, it would simply solve the problem stated above. It should be a key mappable to keyboard and controllers (HOTAS devices), as well as on button B of a VR controller by default (those should be remappable as well in general, but that's another step to be taken).
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