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FC2 multiplayer co-op campaign for A-10A


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Posted

Must be played on the =SVP= Co-op server!

 

Two flights:

You can start off with the AI wingman or join with a friend and send the wingmen home after taking off. Supplying AI wingmen also makes it possible to continue the campaign for one player and still have some of the firepower of a two flight left. AI is of course not so very bright so use him wisely. If the flight lead "Enfield" player dies on the battlefield the current mission loads again. If you are two players on the server you can of course use the extra wingman power (4-flights) on difficult missions that the AI gives.

 

Completing a mission:

The most important task is to keep “Enfield” alive to complete each mission by landing back at homebase. The next mission automatically loads when "Enfield" returns to home base and stops the aircraft (speed < 1). By taxiing to the parking area your human wingman may also land, if he is still alive, but when “Enfield” stops his aircraft the next mission loads regardless of the whereabouts of “Pontiac”.

 

Different campaign every time you play it!

A total of 6 missions must be completed to finish the campaign. Next time the campaign runs it is different from your previous run due to the random selection of missions for each stage. Randomization selects among 4 missions for each stage except for stage 1 witch is always the same; stage 2 is randomly selected between 2 missions. Stage 3-6 is randomly selected between 4 missions so most lightly you will always have a different campaign every time you play! Just try it and see!

 

Rules for playing:

I supply a TeamSpeak 3 server which I prefer is used when you play through the campaign with a friend. You can use your own system for friend to friend voice but if two players are on my TeamSpeak server and is asking to play on my server you may get kicked to give room for my players. To be on the safe side join the TeamSpeak 3 server.

 

ServMan banning players:

ServMan is active on the server so do not use your teammate or wingman as target unless you wish to never appear on my server again.

 

Server name: =SVP= Co-op server

TS3 server: 84.202.130.193:9987 Passord:norway

The password to the co-op server is in the TeamSpeak welcome information.

 

(HJ)

  • Like 1
Posted

Interesting initiative! I'll try it out over the weekend.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted
Interesting initiative! I'll try it out over the weekend.

You are welcome Case :) You will find the system by looking at the first few missions. I'm doing a A-10C campaign using the same principle (WIP) but was just testing out the functions in FC2 and it works great. Same principle can of course be used to “string” other co-op missions as well but don’t make them too time consuming; quick short missions fit best to this approach.

(HJ)

Posted
+1 :thumbup:

This is what i need, I'm going to see this weekend to.

Great, you are welcome. I was working my way through the campaign last night (with AI wingman) and had to give up at 5th level. It is a workload to get trough all the 6 levels with AI wingman, he dies to quickly, so try to get a friend to join or join when one player are active on the server.

 

PS! The idea is that you fly in close formation and agree on targets before taking action.

 

(HJ)

Posted

Had a great time with 51st-Case on the FC2 co-op campaign last night flying in formation to the target area. Thanks Case!

 

And we did some flying in the A-10C on my server after. I'm sorry I convinced you to take out those BMP-3's with the gun Case. It was not intentionally :no_sad:

 

 

 

Ooops :P

851176733_51stCasedownbyBMP-3.thumb.png.c64f6487fc89228e22de05f01e7577d0.png

 

 

 

(HJ)

Posted

Here are some screenshots from our flight.

ScreenShot_135.thumb.jpg.dcc1bd049162845b0efb62c4967e6fbc.jpg

ScreenShot_140.thumb.jpg.5af5d58a9b7e283c19e229fb2acc4ff3.jpg

There are only 10 types of people in the world: Those who understand binary, and those who don't.

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