Harzach Posted April 25, 2012 Posted April 25, 2012 Hi all - I am trying to create some quick but slightly-more-realistic-than-quick-gen missions for myself. I have searched for and found some information regarding the advanced mission generator, but I am still having trouble getting it to work properly. My process so far: 1. Open a new mission, select coalitions, click "save" then "OK" 2. Select nodes 3. Select templates 4. Click "Generate" At this point, Redfor will generate, but Blufor will not, with the exception of the player aircraft. What am I missing/doing incorrectly?
PeterP Posted April 25, 2012 Posted April 25, 2012 really don't know , but maybe more info in this file : http://forums.eagle.ru/showthread.php?t=84601&highlight=generator EvilBivol-1 : ED Team We've published a short guide to the DCS Mission Generator for those who may want to explore the in-depth settings available in creating combat templates and formation nodes for randomized mission creation. You can find the file here: English: http://files.lockon.ru/en/144312/ Русский: http://files.lockon.ru/en/144313/ If you would like to discuss the document or the MG itself and possible further improvements, please check the discussion thread here: http://forums.eagle.ru/showthread.ph...37#post1381437
Harzach Posted April 25, 2012 Author Posted April 25, 2012 Thanks, Peter, but that was the first thing I read. It doesn't really describe the process in any detail.
Harzach Posted April 25, 2012 Author Posted April 25, 2012 OK, so I got it to work by creating a fast mission with units on each side representative of what I would like to end up with, then deleting all of those units and generating again in the advanced editor using the preferred templates. There is probably a better (correct) way to do this, but at least it is doing what I want it to do now. Thanks!
sjpateys Posted May 22, 2012 Posted May 22, 2012 i'm having the same problems as you are with nodes and templates. its impossible getting this stuff to work it seems. i can't get the random trigger to work either
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