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Showing results for tags 'ai aircraft'.
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I have received a few requests for my E-7a AEW&C mod, so here it is. However, as I might release more AEW&C or ISR mods in the future, I am making a single thread to capture all of the "magic collection" This post will be reserved for download links. E-7a DOWNLOAD HERE (v1.1.0317): E-7a Wedgetail (AI only) (digitalcombatsimulator.com) P-8 DOWNLOAD HERE (v1.2.0922) P-8 Poseidon (AI only) (digitalcombatsimulator.com) M28 Skytruck / MC-145 Coyote and Antonov An-28 DOWNLOAD HERE (v1.0.1007) M-28 Skytruck / MC-145 /An-28 (AI only) (digitalcombatsimulator.com) Tupolev Tu-204/214 variants DOWNLOAD HERE (v1.2.0123) Tupolev Tu-204/214 variants (AI only) (digitalcombatsimulator.com) O-2A Skymaster, DOWNLOAD HERE (v1.2.0123): O-2A Skymaster (AI only) mod (digitalcombatsimulator.com) RQ-4 Global Hawk, DOWNLOAD HERE (v1.0.0704): RQ-4 Global Hawk (AI only) (digitalcombatsimulator.com)
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After releasing my "FSF-1 SeaFighter" ship, I have received multiple requests to release my "SeaHawk" mod. To be clear, I don't have a "SeaHawk" but I am releasing the following and this topic is for discussion / feedback of my (NOT a) Seahawk UH-60a mod. This project was originally meant to replace the existing, old SH-60b eyesore model with something that looked better as a personal entertainment / learning exercise. I fully expect his mod to be moot when ED finally releases a new SH-60 and other modders release their flyable BlackHawk; (both of those models should be much better than this) but if you can't wait until then... --------- v1.0.0722 update is now available DOWNLOAD HERE: Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only) (digitalcombatsimulator.com) --------- ======================================================================================= Note: This release now includes all of the liveries from my old UH-60a skin pack (adapted for this mod). You no longer need to add my old "UH-60a Livery Pack (Multiple Country H-60 variants)" to have them working in this mod What this mod does: 1) Allows you to have the appearance and capability of: ESSS External Stores, MH-60L DAP, MH-60R StrikeHawk, MH-60S Knighthawk 2) New Tasking: Anti-Ship Strike, CAS, GroundAttack, and AFAC 3) New loadouts: Hellfires, Hydra rockets, fuel tanks, and Penguin anti-ship missile 4) I've included a few liveries of mine adapted for this mod. However, most UH-60a liveries are compatible (but need to be copied to the \Liveries\CLP_UH60aMOD folder because DCS treats this as a separate aircraft) 5) the mod will be listed as "UH-60a MOD (CLP)" in the mission editor Now, LOTS of disclaimers / credits: 1) This mod creates a user files virtual duplicate of the existing DCS UH-60a to allow user defined loadouts. The 3d models included in this package are "add-ons" to the existing UH-60a This mod DOES NOT alter or redistribute the DCS UH-60a model. The DCS UH-60a model is the Intellectual Property of Eagle Dynamics. The manufacturer and owner of the Intellectual Property rights did not in any way sponsor, endorse or aid in the development of this mod. 2) This mod DOES NOT modify core DCS files. All additions are in "User Files" 3) This mod is NOT a Seahawk (did you see the catchy title?). Although I have included a "MH-60R" package, technically, it is NOT correct. Since this mod only "bolts on" some appearance packages and allows new tasking and weapons on the existing UH-60a, there are many things that are technically incorrect (ie gear, doors, etc.). In fact, EVERYTHING in this mod I did with only MK.1 eyeball using some photos I found on the internet. I do NOT represent anything found here as correct. As always, this is my artistic representation based on photos of the actual aircraft / my modeling skills, and not necessarily 100% accurate. ====== credit to: rato65 - whose original "UH-60 US Coast Guard Mod" inspired me to make this (and to start 3d modeling in this first place) EasyPeac3's UH-60 template was used in creating all my UH-60 liveries ======= Notes: 1) Since all the add-ons are considered weapons/pods, they are stripped off when the helo parks. like Cinderella at midnight, the helo will revert to a plain UH-60a 2) The door gunners still don't work. (why would ED include fully animated gunners that don't do anything?) I haven't figured out the code for that yet. If anyone can assist, please let me know. Also, I'm still trying to figure out how to get the in-game animation working for the FLIR pods. As such, this is a "beta" build Changelog: v1.0.0722: fix for LASER GUIDED WEAPONS not working after DCS update v1.0.0125 corrected wrong UH-60L variant v1.0.0123 Added 4 more models / configurations: MH-60R no pylons, MH-60S no pylons, MH-60L (legacy) with pylons and UH-60J Re-worked R/S/ESSS models and textures Added/modified liveries Added Damage code (thanks to "RustyGunner" for identifying it was missing) Modified fuel tank code to avoid any potential conflicts v0.9.1116 BETA Added 3 no pylon configurations: HH-60G, MH-60L (legacy), and a "Mike" configuration all flirs are now rigged for animation (for future development) Added/modified liveries Added additional parts to "DAP", "L", and "M" variants v0.9.1110 BETA 1st Public Release There are now 8 unarmed "slicks" and 4 armed versions (with pylons)
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If there are 'hard' limits, then a) they should be communicated and b) the mission editor shouldn't allow you to set anything lower than those. However, I'd strongly suggest that any limits should be removed. If we want AI aircraft to fly very close (parade or aerobatic close formation) then we should be allowed to do so. These are supposed to be 80ft apart. They start that way, but immediately the AI aircraft that is FOLLOWING, spreads out, drops height and falls back into some default AI formation. Despite no formation data being specified on either aircraft. Broken Follow.miz ETA: This 'bug' or 'restriction' is present in all AI / NPC units, not just aircraft. Infantry and vehicles fall foul to this all the time.
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