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  1. Agile Spear Changelog 2.52.2 Operation Agile Spear was updated to version 2.52.2 eff. 10/02/2024 and will be available to everyone who previously purchased the campaign. Mission 7 - Unable to score 100 points. Scoring fixed. Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3. Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline. Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco. =========================================================================== Agile Spear Changelog 2.52.1 Operation Agile Spear was updated to version 2.52.1 eff. 08/26/2024 and will be available to everyone who previously purchased the campaign. Mission 7 - Friendly vehicle on taxiway. Fixed. Again - God willing and the river don't rise. Thanks jmb759. ============================================================================ Agile Spear Changelog 2.50 Operation Agile Spear was updated to version 2.50 eff. 06/25/2024 and will be available to everyone who previously purchased the campaign. All missions - Adjusted scoring so that Player does not get penalized for exiting the mission prior to completion but will be able to replay or skip via the Campaign menu interface. Thank you connos. All missions - Entering Practice Sortie was interfering with the consecutive loading of Primary Missions. Fixed. Mission 7 - Reported problems with AI aircraft not starting/engaging. Fixed. Problems with scoring also fixed. Mission 11 - Completely reworked attack scenerios for wingmen and scoring. Mission 12 - Completely reworked attack scenerios for wingmen and scoring. Thanks Animal66. ============================================================================ Agile Spear Changelog 2.32 Operation Agile Spear was updated to version 2.32 and will be available to everyone who previously purchased the campaign. Mission 0 - Wingman not rejoining. Fixed. Mission 1 - Not recieving full points when all targets destroyed and RTB. Fixed - Pig-2 not starting when triggered (sometimes). Fixed. - Added several new Pig-2 voiceovers Mission 2 - Added several new Pig-2 voiceovers - Adjusted scoring objectives. - Added several Time Accel zones Mission 3 - Pig-2 not starting when triggered. Fixed. - Added several Time Accel zones. Mission 7 - Friendly armor blocking taxiway. Fixed. ============================================================================== Operation Agile Spear was updated to version 2.3 ALL Missions - Updated Datalink connections for all like aircraft - Datacards use different font/colors to be easier to read. - Modified most loadouts due to change in use either Stations 7 and 5 or 6 but not all three. - Mission 3 - multiple discrepancies with datacards, radio freqs, etc. Thank you Pyrocumulous. ================================================================================ Operation Agile Spear version 2.2: - All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected. - All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo. - All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update. - Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv. ================================================================================== Operation Agile Spear version 2.1: - Mission 1: AI Wingman not responding to menu commands. Fixed. - Mission 4: AI Medevac helo's not following flightplan. Fixed - maybe. Thanks David Reiff. - Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought. - Mission 7: Vehicles were previosuly on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff. =================================================================================== Operation Agile Spear version 2.0: First significant review and update to the entire campaign: - All “Doc” files updated to reflect changes in version 2.0. - Significantly updated the "README First" document located in: (Drive)\Program Files\Eagle Dynamics\DCS World (or DCS World Beta) \Mods\campaigns\A-10C Operation Agile Spear. - New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates. - New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description. - Both datacard and flight plans use larger font for easier viewing in-flight. - For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player. - All AI anti-air threats dumbed down a bit to enhance game enjoyment. - Added background radio transmissions for a more "immersive" experience. - All mission kneeboards updated to new graphics/checklists. - Added support for new ARC-210 radio - And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable. - Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing. - Mission 1: Added new datacard and flight plan. - Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything). - Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan. - Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>) - Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. - Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route. - Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Mission 8: Added new datacard and flight plan. Modified player's loadout. Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start). - Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde. - Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. - Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. - Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route. - Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support. - Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit. Thanks to Odessa, Maduce, Blackadder 55, Rattles, Lurz, Jaylw314, CH4Pz, Lester, and especially Yurgon, and everyone else who provided valuable critiques of the campaign. I appreciate it. I may not implement every suggestion, but I DO consider each and every one. Also, big shout out to Raus’s fantastic GV5Js Datacard Generator. Excellent little app! Big thanks to all the Discord DCS Campaign Devs who have indulged my unending questions with their accustomed honesty and understanding. Hope you enjoy it.
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