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Found 4 results

  1. Pretty much exactly what the title says. The only way to get people in the cargo bay is by having the door gunner/s selected. There should be a crew chief AND flight engineer modeled that will be in the Chinook by default, and only able to be turned off in the special options or the ME. Also being able to select the amount of personnel we want would be nice. The X-Plane 11 CH-47D developed by XTrident has them move around and even shows them pop their heads over to look at cargo. I'd say that you gather all of your SMEs, ask them where they are and what they do in the aircraft during different stages of flight or mission, like takeoff, cruise, landing, troop pickup, cargo, slingloading, etc., and ask them how long they're there for. (Not to sound rude, just couldn't find a better way to word it ) Also, if you do that, I think it'd also be nice for you to provide default keyboard controls to actually walk around, because we have the use the "cockpit move camera" or have a VR headset to effectively move around. I'd believe this would provide a good foundation if a crew chief/flight engineer AI is planned. Thanks!
  2. So the upcoming KS-19 seems to have animations for shell ejection ( https://www.digitalcombatsimulator.com/upload/iblock/ef3/cf1wugyh9urt302bgtk31f0kjggt0p01/In_Dev_15.07.2022.7.jpg ) but like with all recent additions it is lacking its crew. This is mind boggling to me. I appreciate the highly detailed models, but the lack of crew really nullifies all this. I'd honestly prefer the lower fidelity models that at least have the (ugly) crew models. ZSU-23-2 for example. The suepr high details and animations are nice to have, but the missing crew is actually notable in gameplay: I remember one instance where my human wingman reported all enemy AAA netralized in the area. Only when i came under heavy fire, he realized that unmanned guns will still fight. >This is stupid!< Honestly ED, we don't need super detailed crew with compelx body temperature and behaviourial simulation. For all i care, put those old ugly crew models in and give them the treatment for the new FLIR. Please!
  3. The S-60 57mm gun and the KS-19 100mm gun still lack their crew after being in the sim for many years now. It looks really stupid seeing these guns traverse and fire without crew and it also makes it difficult to judge if a gun is disabled or not. Both the guns are vital assets for many missions and the missing crew is a very obvious shortcoming of the current implementation.
  4. Hello @IronMike, Recently Heatblur updated the FAQ and listed Forrestal info as such: The free version of the USS Forrestal will have feature parity with the USS Stennis at minimum once complete. So, my question is about Mr. Greenshirt - teased back in 2017. Was he dumped altogether or rather he will he get his buddies to work together on the deck? Shall we expect that, once released, you will still work on the Forrestal deck crew or do you just want to deliver the Forrestal to complete the promise of a free carrier and move on to other projects? Thanks!
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