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Showing results for tags 'f22'.
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I did a thing. Give it a look if you're feeling froggy. All information is on the ED mission page description. Uses a ton of mods and is primarily meant to be a more immersive/outside the box challenge. Lemme know what you guys think or if you have any questions! I will use this thread to post updates/changes, as needed, once I am able. Super appreciate anyone checking out the mission/thread. If you build on this mission feel free to post variations here. 8D https://www.digitalcombatsimulator.com/en/files/3342308/
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- superhornet
- j10-a
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When I found the F-22 mod, I loved it, however, I was slightly disappointed by the lack of thrust vectoring. I found the only public thrust vectoring mod for DCS and have been working to combine the two. Anyone who wants to help out, feel free to suggest changes. THIS IS NOT MADE BY ME, I AM JUST COMBINING MODS MADE BY OTHER PEOPLE. THE F-22 BY GRINNELLI DESIGNS, THE SU-57 BY CUBANACE SIMULATIONS, THE F-15 BY SPINO, AND OTHERS. MOD: https://morrow.smokeandmirrors.us/RTV/ BUGS: Game crashes on quit from F-22 Mission - FIXED Game crashes on F-22 crash - FIXED Cockpit has missing textures, including canopy - FIXED Gear don't go up or down - FIXED - however, now the EPU will fly formation with you while gear down Afterburner is missing texture - FIXED (May be too long?) Canopy is missing texture - FIXED Thrust Vectoring and EFM do not work - FIXED Aircraft controllable after ejection - FIXED Vestigial bright rings appear from SU-57 HUD - FIXED Aircraft starts speeding up when going vertical at around 70,000 feet (highest it should be able to go is 50,000) - FIXED Aircraft implodes from G forces if doing low speed back loops (should be able to withstand 20+ G's) - FIXED EPU appears alongside aircraft while gear down HUD symbology is above HUD (however does show where gun shoots accurately, maybe gun angle is incorrect?) Negative G's below negative twelve can be induced with a slight push of the nose at low speed Ground hot start freeze If engine RPM<61 MFDs turn off INSTALL INSTRUCTIONS: Download the folder from link above Unzip to get folder (named "Maybe This One") Install folder to C:\\Users\YOUR_NAME\Saved Games\DCS.openbeta\Mods\Aircraft\ Aircraft is still called SU-57 and has no instant action as of right now If mod does not work, or you find any bugs, report them to the bug tracker in the discord (https://discord.com/app/invite-with-guild-onboarding/4UhBZrmYUU) THRUST VECTORING: Thrust Vectoring works best with speed brake out at low speed with afterburner Changelog: 10-13-2024: Added F-22 Cockpit (lost pitch control) 10-14-2024: Added new cover photo 10-14-2024: Changed Menu Text to be F-22 10-15-2024: Made a website for the mod: https://morrow.smokeandmirrors.us/RTV/?lang=en 10-15-2024: Got Thrust vectoring working in LOPC Version, just need to get pitch in! 10-28-2024: Activity temporarily paused to research mod making 11-10-2024: Abandoning LOPC version and incorporating elements from cubanace's SU-57 11-10-2024: EXTREMELY Beta Version ready: https://morrow.smokeandmirrors.us/RTV/?lang=en (Will be released very soon) 11-11-2024: Beta link available: https://www.dropbox.com/scl/fi/txe0ew20fmyh3d8crvqjp/F-22-V3-Cockpit-correct-HUD-Symbology-high.zip?rlkey=ap9bjw8vd56uj40hj2zzcr8b3&st=ckoosgi0&dl=0 11-18-2024: V6: Switched out Cockpit for base F-22 cockpit Got all textures working Edited sizing values to better reflect F-22 dimensions Edited SFM for AI for more realistic F-22 (non Thrust-Vectored for now) Enabled ground attack for guns (Press 7, then C) Fixed Crash on aircraft collision with object (Don't know how, working on collision model now)
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I installed the mod into my Mods folder under User/Saved Games/Mods, just as the Grim Reaper has recommended in one of his videos. The mod itself seems to be installed properly, since it shows up in game and can be flown, although when I fly it the pitch controll is not working despite the controlles being assinged in the game menu. Also bots have no problems in controlling the pitch. I have already tried unplugging the unnessacary devices (only KbM, Hotas and TrackIR plugged in) since maybe my game controller could have interfered with the controlls. After that didn't change the outcome I tried reinstalling the mod, which once again did not change anything. I'll attach a short video to let you see what I mean by the pitch controll bug. I hope some of you can help me fix this problem. Have a good day, simfisch Unbenanntes Video – Mit Clipchamp erstellt.mp4
- 4 replies
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- f22
- grinnelli designs
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