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This Elytra Mod is an entertaining, overpowered, fun and fictional mod. It does follow some general rule of a delta wing design plane but still, it will be just a mod for fun. It’s still in development but I hope posting it on forum earlier would gather some idea. YOUTUBE LINK DISCORD LINK Requirement: FC3 / F-15C What Elytra can provide? 3D THRUST-VECTORING You could practice with the quick mission F/A-18-Ace-dogfight. An ace AI F/A-18C would pull you into an AoA fight which you could make the best use of TVC You could switch mode in FCS page to toggle Pitch/Yaw/Roll TVC separately. Sometimes you only want the Pitch TVC. In order to make the plane less UFO, the plane is made for not stable in stall. Don’t pull too hard while doing a post-stall maneuver. It takes time and practice to play with TVC. Cobra, falling leaf maneuvers are can-do with Elytra but a mistake could lead to unexpected spin like a kite out of control. THRUST TO WEIGHT RATIO This plane can accelerate vertically under 20k feets Thrust may be too strong, and need tuning. Max afterburn could pull you out of trouble usually, unless it stalls too close to the ground. Touchscreen cockpit Elytra use a touchscreen clickable cockpit I'm glad that the development of it is going well! High angle maneuver It does not have an AoA limiter as you can easily recover the plane with TVC and strong thrust. You would easily stall in turning tight as a delta wing would slow down the plane very easily and you would face too high AoA. Even without TVC it still can achieve high AoA. You would stall around 45 degree AoA Very hard to fall out of the sky as the plane usually would recover itself if you push the throttle with the nose down. Super-cruise ability You can achieve 1.25 Mach without afterburner at altitude Mach 1.25 with afterburn at sea-level Mach 2.5 with afterburner at altitude Not so useful Fly-by-wire Still tuning. You could override the FBW system at the FCS page. It would help in level flight. Model weapons compatibility 10 Hard points for missiles Superb dogfight abilit EFM flight model doesn’t mean better than SFM. It just means I can mess around with the flight model and make thrust vectoring possible. The lift and drag are calculated by component separately. If you snap a part of the wing you only lose the lift drag from the part it snapped. A fair RCS for a modern fighter Custom HSI Waypoint, airbase, markpoint could be shown on the screen. Fully HMD The HUD is integrated into HMD. Custom advanced EW You can see how far is the missile incoming EW filter (SAM, AIRBORNE, SHIP, MISSILE) 360 degree of angle sensor but still having some blind spot Check six warning Cockpit WIP Only BVR mode is using F-15C. ACM mode are implemented with custom avionics code. With the custom avionics you can now acquire air targets and ground target by the HMD. No more FC3 control. Two mode auto throttle (ATC) Damage Model I didn’t work on the damage animation. No bullet holes but the wing would malfunction if it gets hit. It would snap by parts if it’s taking too much damage. Overwing Vapour Limited A/G ability (CCRP / CCIP )! Cluster bomb, iron bomb. Guidance not available right now but laser guided weapon might work with JTAC Ripple bombing setting available. See the effect of 12 x CBU-97 ripple run below TODO: Better stall behavior Custom radio I have not yet worked on the cockpit. I prefer to build a simple cockpit showing all the mfd screen and publish it. Maybe I could seek permission to use the cockpit of an existing mod as I’m not a good 3D builder… Will work on it when I consider the flight model is acceptable. This is a one man project so don’t expect the work progress would be fast. Elytra specification: Fuel capacity: 8400kg (Internal Bay) Wing span: 13.85m Clean weight: 17530 Max takeoff weight: 37340 Performance Clean configuration Maximum speed: Mach 2.5 at altitude; Mach 1.25 at sea level G limit: +9.0/-3.0 10 Hard points Credits: 3D model base from Nestor de Buen Download would be available when the cockpit is ready.
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