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Showing results for tags 'gpu not used'.
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I know this problem has been addressed in a different forum before, however the solution was in relation to a virtual machine of which I do not have on my computer. As the title states, when playing DCS my GPU usage drops to zero for a split second before rising back up. The length of time between these drops gets smaller the more units are present in a mission. The only modification I have to my system is a 32gb page file that I did when I first started flying to fix non-GPU related lagging. I really want to get back into multiplayer and the MI-24 but can't if I am taken from the controls every 15 seconds to wait for my GPU to catch up. I know the problem is related to DCS because even when I run Squad at max graphics it holds out at 60 fps and only drops to 30 fps in intense combat. Any help is appreciated. My system; CPU: Intel I5-12600KF GPU: NVIDIA GeForce 3050 1 TB NVME 32 GB of DDR4 RAM (just got upgraded two days ago from 16 GB)
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Hello fellows, As it was the case with previous verisons this bug still persists in 2.8 for me. I can't get DCS to use my GPU at its maximum potential. GPU usage is all over the place bouncing up to 70-80% with low FPS around 60-70 varying up to 80-90 at higher altitudes. I have attached various photos with my settings and with the actual performance taken both in multiplayer and is singleplayer. Here are my specs: Processor AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor Edition Windows 11 Pro Version 22H2 Installed on 29/10/2022 OS build 22621.819 GPU Nvidia 3080Ti Nvidia Driver 526.86 Release Date 11/10/2022 OS and DCS storage Samsung SSD 980 Pro 1TB I don't see any bottlenecks nor limits in my system and I have already tried multiple settings and solutions found on other threads (vsync on-off/fast in game settings and Nvidia Control Pannel, setting fps limits to 144 etc.) but nothing worked. Do you get the same issues or have other solutions that I should try? Thanks. (GPU usage in multiplayer) (GPU usage in singleplayer) (DCS Settings and Nvidia Control Panel)
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- gpu not used
- performance issue
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Hello fellows, As it was the case with previous verisons this bug still persists in 2.8 for me. I can't get DCS to use my GPU at its maximum potential. GPU usage is all over the place bouncing up to 70-80% with low FPS around 60-70 varying up to 80-90 at higher altitudes. I have attached various photos with my settings and with the actual performance taken both in multiplayer and is singleplayer. Here are my specs: Processor AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor Edition Windows 11 Pro Version 22H2 Installed on 29/10/2022 OS build 22621.819 GPU Nvidia 3080Ti Nvidia Driver 526.86 Release Date 11/10/2022 OS and DCS storage Samsung SSD 980 Pro 1TB I don't see any bottlenecks nor limits in my system and I have already tried multiple settings and solutions found on other threads (vsync on-off/fast in game settings and Nvidia Control Pannel, setting fps limits to 144 etc.) but nothing worked. Do you get the same issues or have other solutions that I should try? Thanks. (GPU usage in multiplayer) (GPU usage in singleplayer) (DCS Settings and Nvidia Control Panel)
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Noticed this on 2D mode while messing around in the mission editor. Normally I fly VR. My specs: AMD 5800X 32 Gb Ram SSD Drives AMD RX6900XT For some reason when moving the camera around, the FPS behaves crazy. I can have 170-200 FPS looking down at an area, turn the camera slightly, and the frames drops to 50-60 FPS. At the same time the GPU utilisation drops from 80-100% and down 16-20%. Turn camera again, and the frames and GPU usage comes back up again. I have attached 2 screenshots, almost the same. The one with blue skies in the horizon has 75 FPS. The one with a slightly more angled down view, has 179 FPS. Now, you could say it's due to more "horizon" in the view of the first one. But here's the kicker. If I zoom in on the radar of the patriot site in the background. I get..... 50 FPS. Looking straight down on nothing but the radar. I would expect HIGHER FPS. As it should be easier to draw a single patriot radar, then the entire scene. I can have the same issue inside cockpit vs external view. Inside Apache cockpit, 150-180 FPS. Move to F2 view, 60-70 FPS. Back into the cockpit again, 170 FPS. This is the "top down" view on the patriot radar, gives me 50-60 FPS. I have noticed this on different maps, Nevada, Caucasus, Gulf and Syria. Scenes where you would expect lower frames are pushing out 140-190 FPS easily. Change to a single UH-60 external view in Nevada. Tanks down to 60 FPS. Goes back to internal view in the Apace, shoots right back into 140-170... I use Skatezillas tool to do the patching and cleaning of the DCS install everytime.
- 23 replies