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TZeer

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About TZeer

  • Birthday October 26

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  • Flight Simulators
    A-10C II, F/A-18C, UH-1
  • Location
    Norway

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  1. Looking at the leaks so far it brings a complete new gameplay into the DCS World. M4 shooting from inside the chopper, live feed from drone etc.
  2. @SkYwAlK3R-_ Try this: Shadows: Flat only SSS: Off Visib Range: High Terrain Objects Shadows: Off Shadows can be taxing on your system. Im running an AMD 6900XT overclocked on an AMD 5800X, I have the above settings right now, on top of that I'm running foveated rendering on a pair of Quest Pro. WIth those settings I'm not always able to keep the framerate @ 72FPS even on Nevada.... All depends on how many units need to be rendered in the background.
  3. Base for the cyclic? @Jester_74
  4. When you have this performance issue, what is happening with your hardware? Is the GPU maxing out? VRAM? GPU? Is the CPU maxed out on one of the cores?
  5. Just some observations. - You say you don't see any difference if the mirrors are off or on. This seems strange as it's usually a resource intensive thing to have on. Specially in VR. Can suggest you have a bottleneck somewhere that covers whatever performance drop you might get from mirrors on/off. - Some of you settings seems optimistic with the hardware you are running. A few things you can try just to see where the issue is. * Reduce the pixel density inside DCS from 1.4 to 1.0 * Reduce your resolution of cockpit display from 1024 every fram to just 1024 or 512. * Visible Range, reduce to something less. * SSS, Off If you are able, use something like MSI Afterburner and check how you GPU behaves when you fire up the Apache Vs all the other modules that work ok. But just for info, Apache module gives my system a run for it's money as well. Of the modules I have, I think the Apache is the most taxing module to run by far in VR. You can also try this one: Empty VR hangar for less VRAM usage and faster F-10 ingame map. Basically removes the plane and hangar on the menu screen. Saves about 800 MB - 1 GB of VRAM. As it's alway active in the background. Again, how much you save is based upon how high you have your settings. https://www.digitalcombatsimulator.com/en/files/3336353/
  6. C-Scope: As you said, radar icons on IHADSS. LINK: Ability to link TADS to radar. So when you use radar to target, the TADS will automtically slave to the target. ZOOM: Ability to zoom on your radar display. Making it easier to seperate targets close to each other.
  7. Had a test in VR now, and can confirm. There is now stutter with both PNVS and TADS If you are flying in 2D I can understand some poeple don't see it. But in VR with face down in the VR-set and the IHADSS covering large part of the FOV, it's impossible to miss. It's also a very large difference how much it "bothers" people when flying. 40-50 feet above ground and your eyes get tired real quick. It's like flying with the VR-set constantly out of sync. If you are at 400 feet and just flying and looking straight, things moves slowly, and using the nightvision is not as painful. But still get exhausted in the eyes quickly. As it is now, I can't fly at night without seriously getting real uncomfortable in my eyes.
  8. Could someone do a doublecheck? From my point of view it seems the stutter is on the TADS as well now when using it as nightvision. I have only tested on monitor, will do a test in VR later today.
  9. Bump @BIGNEWY Any news regarding this issue? Regards
  10. Nice to see people with the knowledge mentioning this. Always felt the yaw a little bit "funky". But as I'm not a pilot, I would have no idea if it's supposed to be like this. Is this also the reason for the excessive "crabbing" while in aerodynamic trim? @bradmick @schoolio64D
  11. When the "weight on wheels" switch dissengage due to getting light on the wheels, the heading hold mode should go active.
  12. A map I have been looking forward to. Purchased
  13. A lot of good feedback here Will try and put it into practice. My approach to this is usually "slow and smooth" as @Floyd1212 mentioned. And I don't have much trouble with the lift or loosing it as I transition. It's more of the sudden kick/extra input needed on the yaw in the envelope. When I smooth that out, I'm golden
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