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Barthek's CAUCASUS REDONE 2022 REV. 2 Fellow simmers, it is with great pleasure that I would like to present to you the newest revision of my CAUCASUS REDONE 2022 mod. The introduction of DCS 2.8 caused some problems with the previous version, so I decided to revamp it and enhance with some new features. The greatest change comes with the application of the sweetfx shaders which, of course, are optional but highly recommended. You will immediatelly see the difference in vibrance, tones and shading with almost no fps cost. My sweetfx settings will be attached to this post below. REV. 2, just like the previous version, gives you the option to install SNOWLESS WINTER pack, which has also been improved in some areas. I hope you will enjoy this version and have many successful sorties over Caucasus! Looking forward to hearing some feedback from you, guys! Best, Barthek INSTALLATION GUIDE 1. If you're using any terrain mods, please deactivate them to avoid potential complications. 2. Download the MOD in JSGME-ready format from HERE. 3. Unzip the content of this package to your JSGME mods folder within your DCS main folder. 4. Activate the mod in JSGME. You can find a great tutorial on how to do that HERE. 5. Preferably, set your gamma to 2.5. 6. [OPTIONAL] Download and install RESHADE from https://reshade.me. 7. [OPTIONAL] Download my reshade preset from HERE and place it in your DCS World OpenBeta\bin destination. 8. Launch DCS and pray it all works. MORE SCREENSHOTS OPTIONAL SNOWLESS WINTER / LATE AUTUMN: Answering to some requests of having a snowless version of winter, I hereby present to you some screenshots of what I managed to achieve in that regard. Below, please find the download link and instructions on how to install it. Have fun! INSTALLATION GUIDE 1. Make sure you have the main mod installed (it's not a standalone version). You can find it earlier in this post. 2. Download the SNLOWLESS WINTER pack from HERE. 2. Using JSGME (or another mod-managing software) install the optional SNOWLESS WINTER / LATE AUTUMN overwriting all necessary files when asked to do so. 3. If you want to go back to original version of winter, you will have to disable in your JSGME both the MAIN MOD and the optional SNOWLESS WINTER and then enable the MAIN MOD again. PREVIOUS REVISIONS: DOWNLOAD LINKS (previous versions) MAIN MOD: https://drive.google.com/file/d/1xhVTgDmEL0PgFq-kPAmiyDXyBOkF5v6J/view?usp=share_link SNOWLESS WINTER: https://drive.google.com/file/d/1KW73eNbsas1x4SB_jfw0WJiLxRwZdMBO/view?usp=share_link
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Good Day friends. There is an altitude variable where Ortho imagery starts to fade out in DCS, and procedural ground textures take over. Is there a back end setting that we as users can change to bring this closer to the ground? Is this a global variable, or one set by the individual map maker? I have seen some YouTube videos that show Kola looking really crisp and almost high res, but that is not the case with my install, even with all UI sliders set to max. I would like to figure out how to make mine look as nice as the Videos portray it. Does the Edge engine in its current state actively adjust visibility algorithms based on individual system specs? For example I am running a 2080ti with only 16 gigs of RAM. I don't have any issues with stuttering, but I am wondering if maybe I might get higher resolution automatically if my specs were better. Your Thoughts please....... -Preston Edit: I have attached a couple of Photos of the apron at Rovaniemi as an example. From Approx. 1,500 AGL you can see that the imagery shows fairly distinct asphalt coloring and individual squares, up close most of it goes away. Another example would be the new bare rock textures that are kind of blurry blobs any closer than 2000 ft away. An Airport is different than general terrain as the dev can manually apply the cracks and squares which have yet to be done at this airport.
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- new summer textures
- ground textures
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as you may see , the runway has a slope, the opposite side should be masked how ever you can see it through, but the aircraft in that slope was masked like it should. Log and trk attached, thx for looking into it GTTXTE.trk dcs.log
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- bug
- see through
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