Search the Community
Showing results for tags 'improvement requested'.
-
Hi HB, I'm really loving the head tracking control of the Jester menu. Unfortunately, the back button is so small in the wheel, it's difficult to get my head to stay on it long enough to click it with the Jester context on my throttle. Then I have to either flip to my mouse or keyboard, halting the flow and slowing things up. What about tweaking it so the whole centre is the back button, something like this?: Hopefully you'll consider it, as it would improve usability massively imo. Many thanks, Tim
- 3 replies
-
- 2
-
-
- jester ui
- improvement requested
-
(and 1 more)
Tagged with:
-
Getting BRAA calls every 2 seconds to every bandit in a 50000 NMI radius isn't helping, nor is it realistic. It's just clutter and you will just ignore it instead of constantly listening and trying to determine if it's a threat or no factor. Make it smarter. Here are my proposed changes that can only make things better, even if those changes are not perfect and could still be improved upon. However there is no need to make it perfect right away. Incremental updates can still be applied. Anything (except constant static noise or pop songs on the radio from awacs) is better than now. Even turning it off is better than the nonsense we have now. These changes include the calls we have now, but change when/if they happen: > 80nmi -> STFU (always) Passing 80nmi -> BRAA call (only once, time limit (maybe 60 seconds) to prevent bandits on parallel track to fade in and out of 80nmi generating a million calls) < 80nmi -> pop up call (once) Passing 40nmi = BRAA call (once, limit see above) Passing 20nmi = BRAA call (once, limit see above) Merge = merge call (once) Anything else = only when you ask for it Generally prevent the AWACS from constantly annoying you for no reason. There really is no need to call out that mig29 on the other side of Russia. Additionally to make AWACS more useful, this could be implemented later. These changes include new, useful calls that are currently not in the game. Add type/print information if available. Add guessed type information if available (fighter/transport/helicopter by speed/altitude/RCS or monitored taking off an airfield for which intel indicates a specific type of aircraft being stationed there (ME)). Contact faded/lost = call it (limit by time to prevent bandits popping in and out behind some mountains to be generating a million calls) this is important so you don't shoot a splashed bandit, potentially hitting a friendly instead. Contact regained = call it (limit see above) Call furball when asking for bogey dope when bandit mixed. Call groups and group composition when bandits within 10 NMI from each other. New picture call every X minutes (no less than 5 to avoid clutter) or when significant alterations to the picture occurred (multiple flights popped up/vanished/departed AO, etc) Since AWACS will now not be on the radio 99% of the time, you can remove that ugly 'fix' of them only talking to you and you not hearing AWACS calls to anyone else. To further improve AWACS, these changes could be added later on still. This includes a full on tasking and priority system that would have the AWACS AI assign taskings to flights and update as flights become available or unavailable. AWACS will assign air targets to different flights that have checked in for DCS/sweep People calling for help -> AWCS orders other flights to change course and attack bandits, advising furball if needed AWACS will keep track of assigned air targets and updates the flight if parameters change (destroyed, furball, no longer a factor, new target, etc) AWACS will keep track of ground attack aircraft and will warn them if their ground targets or the route to them have threats and advises fighters to attack to clear the path AWACS will keep enemy aircraft away from friendly helicopters by assigning fighters to deal with them AWACS will generally be helpful and not spam the radio all day long. When asked for this AWACS will provide vectors and frequencies (if applicable) to nearest airfield, nearest threat aircraft (fighter), nearest bandit (any), flight leader, home airfield, carrier Fighters can call AWACS and tell them can not comply, or accept the task. Fighters can check out from AWACS and be taken out of the loop, causing a redistribution of tasks. AI will accept tasks if able (weapons, fuel, aircraft faults) AI will check out if unable to be effective
-
DCS has constantly been improving over the years and will only continue to improve. Unfortunately, one area that could be improved a lot is the graphics. There needs to be more added to improve DCS graphics. First off, the night lighting is too dark, especially in VR. I can't find myself wanting to fly night missions due to this issue. Second, the atmosphere is too strong. Primarily, the color is too blue for the atmosphere, but that goes hand and hand with how strong the atmosphere is. The atmosphere could be more visible at higher altitudes and not very strong at lower altitudes. Lastly, if a humidity system is added to DCS World's weather system, it will significantly affect the coloration and accuracy of the graphics. These changes will make DCS even closer to real life and produce the best flight sim possible.
-
Ship wakes are showing up super small for me - compare the attached screenshot to . (This is the third mission of the Su-33 Sea Dragon campaign, which becomes incredibly difficult when the speedboats don't have large wakes! The speedboats are almost invisible for me.) I have a Zotac GeForce GTX 1080 Ti 11GB and a Samsung Odyssey+ headset. dcs.log.zip