Search the Community
Showing results for tags 'jeff'.
-
Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
- 57 replies
-
- 14
-
Source: https://defence.pk/pdf/threads/jf-17-thunder-multirole-fighter-thread-7.427560/page-905#post-13857569 ALSO from Myanmar:
- 6 replies
-
- deka
- non-fiction
-
(and 3 more)
Tagged with:
-
I haven't seen it posted here so ill give it a try. I have seen sources state that the Block 1 has been able to use more variety of weapons than it currently has. For example: - MAR 1 Anti Radiation Missile - H-4 JSOW Which I think is a derivative of the South African MUPSOW (Which was put in SAAF Mirage F-1s and bought by Pakistan for their Mirages (See H-4 JSOW info)) - Hatf-VIII (Ra'ad) Air Launched Cruise Missile - AIM-9L/M and PL-9C and MAA-1 Piranha (As far as it understand that it CAN carry these weapons, and understand that Deka is basing their module off of what ever Pakistani Air Force decides to do with theirs) - CM-400AKG - Air To Ground Missile (Info on CM-400 in the link below) - LT-3 EO guided Bomb Random Question - Can the WMD-7 Lock on the Ground more than 20nm than it does in game? Its abit limiting. This is just a discussing, if there are laws in my School Presentation post, please dont rip me a new one, i just like the Jeff. H-4 JSOW info - "Three successful tests were conducted, the last one in 2003, which led to field deployment on the Dassault Mirage III and Mirage V strike fighters of the Pakistan Air Force. It has also been stated that the H-4 will be integrated with the PAF's new multi-role combat aircraft, the JF-17, which is replacing the ageing fleet of Mirage III and Dassault Mirage 5 aircraft. All Pakistani JF-17 fighters, from the initial JF-17 Block 1 model to the final Block 3 version, will be capable of launching the H-4." - https://en.wikipedia.org/wiki/H-4_SOW Hatf-VIII (Ra'ad) info. The missile's latest version has a range of 600 km. The missile uses stealth technology, has a range of 350 km and is designed to carry conventional or nuclear warheads. As per media reports, the missile has features including low-altitude, terrain hugging missile with high manoeuvrability. The missile would probably be tasked for precision attacks on high value targets including command centres, radars, surface-to-air missile launchers, ballistic missile launchers and stationary warships. (I revised this text) https://en.wikipedia.org/wiki/Hatf-VIII_(Ra'ad) My Sources: https://defence.pk/pdf/threads/jf-17-thunders-armament.297771/ https://defence.pk/pdf/threads/specifications-of-jf-17.297636/ https://military-history.fandom.com/wiki/CAC/PAC_JF-17_Thunder#Specifications_(JF-17_Block_1) (Which I understand is not PAF Related but general) https://twitter.com/AhmAdTipu7/status/966314496645091330 (This is PAF JF-17 Firing a CM-400) https://www.airrecognition.com/index.php/198-november-2013-news-aviation-air-force-industry/924-cm-400akg-a-new-export-variant-of-an-anti-ship-missile-from-china-russian-media.html (Info on CM-400)
-
So my issue is that if I take a brand new jf17 cold and turn on the batterie or plug in the ground power, after around 10 minutes most systems inside will go haywire (mfcds, the warning pannels, the starter wont work anymore) and it leaves the jet unable to be used and need a repair I have done a bunch of test including flying it before shutting down and keeping just the batterie or the GU on, either way at some point both will result in the same problems after ending the flight/mission there is no reports of any damages to any system so I don't think it's an empty batterie (since GU does not help) so the only I can stay on the parking space while waiting for people or to wait for an interception is to either keep its engine on and have to refuel and all just before take off or turn the batterie off and lose my alignment and other settings I tried with random failures off and no changes if anyone knows better or maybe its an unknown bug for the devs idk honestly. Edit: so yeah it was overheating electronics from so tests ive done it seems that after passing some cool air with the ecs does bring everything back to normal as its not permanent damages