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Bye Phant
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- f-16c
- eagle dynamics
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Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
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Looking for a squadron that gets the job done and keeps the fun alive? Look no further! The 93rd Fighter Squadron, known as The Makos, is here to take on the skies and make SEAD and CAP operations feel like a breeze—without the rigid rules and endless formalities. We’re a semi-milsim squadron where combat is serious, but attitude is chill. We focus on Suppression of Enemy Air Defenses (SEAD) and Combat Air Patrol (CAP), but above all, we prioritize camaraderie and enjoying the ride. No endless “yes, sir” and “no, sir” — just skilled pilots who know when to crack a joke and when to lock on. Join the Makos today: Mission-focused, fun-driven environment Professional skills with a laid-back vibe Perfect for new or experienced pilots who want to make an impact Ready to join a squadron where the only thing more dangerous than our skills is our humor? Then the 93rd Fighter Squadron - The Makos is where you need to be. Discord Link: https://discord.gg/jtf-13
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Anyone noticed anything different with HARM behavior within the last couple updates? I'm seeing a lot more misses lately, and it seems like unless there are actively missiles in the air, the HARM won't track the emitter and it definitely wasn't like that before. This behavior persists regardless whether the weapon is employed via HTS pod, HAS display or PB to a steerpoint. I've tried it on SA2s, 11s, 15s and 10s (maybe a couple others) and it's the same for all of them. Missile is defeated, HARM sails over the target. HARM evasion is not switched on. These are as 'dumb' as SAM sites can get. In the past, you could stay well outside of range and lob HARMs at them and get consistent hits, now I'm seeing hit rates of 50% at best. I've been flying the Viper and making missions for 2.5 years and things definitely seem different within the last couple weeks. My squadron-mates are all seeing the same thing, in both the Hornet and the Viper. Anyone else notice this? I'm not necessarily complaining either. This change makes Weaseling a really fun challenge, but if it was a change I didn't see it in any of the patch notes, unless I just missed it, which is absolutely a possibility.
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https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.3.2 it is strongly recommended that you delete all old missions and download the latest version. Numerous missions will not function properly due to patch updates. ** MOST RECENT UPDATE **: v3.4 - September 5th, 2024 **Quality of Life/Mission Improvement Updates** - F4 Phantom AI targets in all applicable missions have been updated to the new high-res version and should now appear correctly in-game. - The AI flight of Vipers tasked to refuel in the 'Expert' & 'Advanced' refueling missions have been removed. An issue was discovered that the first AI jet would plug on the tanker and never come off. Removing the flight completely should resolve this issue until I find a solution. (Thank you to the community member who brought this to my attention!) - Various issues fixed with mission titles, grammar errors and other minor administrative adjustments. ** Missions Added ** - None /End changelog Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.)- Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Defensive - 2v1 Guns Only. - BFM - Defensive - 2v1 Fox 2s. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ high-drag bombs (Mk. 84 or Snakeyes; your choice) - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - ILS Landing Approach - Dust Storm (Huge thank you to Mulder76 for creating this one!) - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - (2 Player Possible)Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - (2 Player Possible)Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - (2 Player Possible)On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.4.zip
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Join here! https://discord.gg/UTJxNRJp?event=977944078652170260
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Hello guys Thank you for the great patch however I noticed something I'm not sure if its a bug or its me doing something wrong but when locking a SAM on HAD page while having MAV in PRE mode the WPN page delivery mode will switch to HTS mode however it does not slave to the target location and no TMS functions as WPN page being SOI are functional Viper HTS test.trk
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Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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- f-14 squadron
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Hi. On the mission night life the ins alignment is interrupted by other jets taking of on the runway while the viper is parked on the parking lot. The jet is actually moved a little as well. This seems excessive. I have experienced this on other missions in multi-player as well. According to other players the wheel chucks don't help preventing this, but I haven't tested it.
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Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
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Hi all, Did ED ever considered persistent wear and tear of the airframes? accumulating flying hours and hard landings, some systems get degraded sometimes, fuel leaks (reflected sometimes in the liverie/dirt... but i don´t see that possible), etc. Thank you, Best regards, Fagulha.
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Is there any page or instruction covering the current damage model of the f-16? I am not sure if it's done properly or just you-get-hit-you-go-boom at the early access stage? Best,
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Hi all, apologies if this has already been discussed. I happened across a YouTube video by @Growling Sidewinder yesterday who was demonstrating and discussing the F16's rate turn performance when compared to the F18 and F14. The general conclusion of the video is that the F16 is underperforming in a 2 circle rate fight when compared to the F14 and F18 (or obviously the later 2 aircraft are overperforming) I can see how the F18 and F14 could/should outperform the Viper in terms of radius turns but not in a rate turn. Has anyone carried out a controlled test using something like Tacview? GS's video is here:
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- bfm
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Hi, In my humble sugestion our Viper needs a little weight on the tyres like the Hornet for example. Actually the Viper looks it is "floating" and not in the ground with weight on wheels. Thank you in advance, F.
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After years of making liveries for my own use and for my private group of buddies, I finally made one with the intention of public release and is now available for DL! USAF Thunderbird F-16D. Includes both #7 and #8 jets with pilot/crew names from the 2021 Show Season to match the fantastic Thunderbird Livery pack by Razor97. I tried to match the colors to his as well for seamless integration into the NTTR. available here
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SW 2.7.18.30765 TMS right in TWS to set all track targets as system targets (as expected). Cursor then nicely snaps to the targets and moves with them. null In EXP view, moving the cursor over the same target (now at 13,000 ft and in the centre of the screenshot below) the cursor snaps to the position of the target in the NORM view (upper left quadrant as shown in pic 2). This results in the cursor not tracking the target in the EXP view like it does when snapping to a target in the NORM view. null
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As per title, Ex: F-16: Engine Feed OFF - Oxygen Supply OFF - Mode 4 both out - Air Source OFF - Anti ICE OFF ... F/A-18: Oxygen Knob OFF - Bleed Air OFF - IFF Master OFF , Mode 4 OFF ...
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Dear all, first of all thanks for your time and attention, I apreciate it a lot. Last night I was flying a very simple miz when DCS crashed, any idea about it. Attached the log file and the track. Thanks in advance. dcs.logPRECUELA LUISPACAM v0.1-20221213-003714.trk
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So, I've been flying the Viper for a couple months and enjoy it like crazy, but I'm having issues with fine control inputs in situations like strafing runs, AA Refueling and on landings, especially in bad weather, and find myself overcorrecting. Aside from the obvious answer of getting more stick time and stop having gorilla hands, I was hoping to get some insight from other folks who might have the same equipment as me. Currently using the stock 'medium' springs that come installed in the stick, and haven't changed my dead zones or axis at all from default within the DCS controls themselves. Is there anything non-skill based I could manipulate with my equipment and/or settings that might help? Thank you!
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As the title says, I wonder if we are going to get Sniper XR TGP for the Viper. As far as I know it's been planned but lately on some FB group I read that it's been removed from the roadmap. Irl f-16s block 50 started getting their Sniper pods in 2007 and ED says that that's exactly the era that they're aiming for with this module. Does anybody have any info on this matter or is it still a mystery?
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Hello guys, Ive tried everything for a few hours now, and this is basically one of my last hopes: I want to change the sound of the G-breathing in the cockpit (F16 or any other plane). Now I would have thought that you only have to exchange the files but that doesn’t work. Please Help me if you have an Idea.