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  1. ***If you have a version earlier than v3.2 PLEASE RE-DOWNLOAD. Check updates below for more information.*** https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.3.2 it is strongly recommended that you delete all old missions and download the latest version. Numerous missions will not function properly due to patch updates. *********Most Recent Update: *********** May 30th, 2024 -v3.2 - May 30th, 2024 - Mini update. With the introduction of patch 2.9.5.55300, the default CBU burst altitude defaults now to 300 feet, which is essentially unusable, in addition to completely breaking CCIP and CCRP release modes. This has been corrected and all burst altitudes are now se t for 1,500 feet. Every mission has been tested and is working properly. Apologies for not catching it right away and for any frustrations that it's caused anyone. **MOST RECENT UPDATE**: v3.1 - May 28th, 2024 **Quality of Life/Mission Improvement Updates** - Weapons: JSOW - Added additional target of inert SA-10 battery with accompanying Steerpoint. - Weapons: GBU-10/12 - Added moving targets just West of primary target area. - All Wild Weasel Missions - Now feature client aircraft without HTS/TGPs for low-tech Weasel practice. - 2 PLAYER MISSIONS ARE HERE! The following Expert missions now have multiple client aircraft allowing for multi-player fun, but are all still just as playable in single player, just as before: - On the Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - Go for the Head - Take out critical communication bunkers protected by MANPADs before enemy CAP arrives. /End changelog Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.) - Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ Mk. 84 HD or Mk. 82 Snakeyes; your choice. - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - ILS Landing Approach - Dust Storm (Huge thank you to Mulder76 for creating this one!) - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.2.zip
  2. Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
  3. We are UK-EU based. Operations are on Fridays and Saturdays at 19:00 GMT. About the Squadron We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed together in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, we don't have a ranks systems. We are real-sim: we have roles, responsibilities and standard operating procedures you'll learn in order to function. Join us! In order to be part of the Sq. you'll go through a training programme that will shape you into a "VOID Ω" pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and a constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Fill in the application form to join Follow our YouTube channel If you want to know more, join our discord and give 'Void Ω Puffin' a nudge. Hókahé!
  4. "VOID Ω" is a DCS-based squadron. Our focus is PVP air supremacy. We operate the F-16C and the F-14A. Our training programme is based on those platforms and the T-45C. We are UK-EU based. Operations are usually at 19:00 GMT. About the Squadron We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, we don't have a ranks systems. We are real-sim: we have roles, responsibilities and standard operating procedures you'll learn in order to function. Join us! In order to be part of the Sq. you'll go through a training programme that will shape you into a "VOID Ω" pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and a constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Fill in the application form to join Follow our YouTube channel If you want to know more, join our discord and give 'Void Ω Puffin' a nudge. Hókahé!
  5. "VOID Ω" is a DCS-based squadron. Our focus is PVP air supremacy. We operate the F-16C and the F-14A. Our training programme is based on those platforms and the T-45C. We are UK-EU based. Operations are usually Fridays and Saturdays at 19:00 GMT. About the Squadron We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed together in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, we don't have a ranks systems. We are real-sim: we have roles, responsibilities and standard operating procedures you'll learn in order to function. Join us! In order to be part of the Sq. you'll go through a training programme that will shape you into a "VOID Ω" pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and a constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Fill in the application form to join Follow our YouTube channel If you want to know more, join our discord and give 'Void Ω Puffin' a nudge. Hókahé!
  6. Hello. I've tried using most weapons with the Viper, and so far they seem to work well enough. But with Cluster bombs CBU-87 and 97, i started noticing problems. #1 - Crash to desktop, if i tried selecting CCRP mode. Solved by removing some Mod Aircraft (no need to remove the excellent A-4 mod though). #2 - Creating a server and trying to play online, with the Viper carrying cluster bombs, after some minutes, during the game, even in just normal flight, without doing anything other than comms, i get huge freezes to the game, even having crash-to-desktop. (only 2 players in server; plays fine with other weapons). Also, when the bombs fragment/explode, i get a very noticable reduction in frames per second, but then goes away when their explosion ends. OTHER UNRELATED(?) BUGS: - VHF radio randomly doesn't work (my wingman can't hear me) for no apparent reason, playing online (server hosted by me). - Menu options and mission editor randomly have HUGE lag when selecting something. Really annoying !!! Sometimes causes crash-to-desktop. My System: DCS Open Beta: 2.9.2.49940 OS: Windows 10 22H2 Motherboard: MSI PRO B660M-A WIFI DDR4 CPU: Intel Core i7 127000 (LGA1700) RAM: Corsair Kit 32GB DDR4 3200MHz GPU: Asus GeForce GTX 1650 Super TUF 4GB Throttle: Thrustmaster Viper TQS Stick: CH Fighterstick USB Pedals: Thrustmaster T Flight Rudder I also use DCS-BIOS for a custom box i made
  7. Hi! Recently experienced an annoying bug in the Cold and dark instant mission for F-16C Viper on the Marianas map. During the start up, an other Viper in front of me starts up too and starts to taxi to runway. In the same time a HMTT Tanker comes from the opposite diection of the airfield. The viper stops and the tanker makes a turn but at the end they collide and both of them will explode. Tested more times. Attached plese find a picture and the track file. Please check it. Thanks in advance! Pootj78 Marianas_Viper_Cold_IM_Bug.trk
  8. Ciao a tutti! In mancanza del Tornado su DCS Vi lascio il link per la livrea che ho adattato su F16C prendendo spunto da quella dei Tornado nell'Operazione Locusta durante la Guerra del Golfo. Fatemi sapere che ne pensate! Grazie!! https://www.digitalcombatsimulator.com/it/files/3314527/
  9. After taking quite some time off on this project, it is time for a reboot. (wow that was in 2018 https://forums.eagle.ru/topic/188571-tm-cougar-sealed-magnetoresistive-hall-sensor-kits/?do=findComment&comment=3680810 ) This time a good friend of mine (trace) has joined forces with me and we have significantly improved the design structurally as well as the workflow. Since I was too lazy to 3D print these, now he is in charge of that. The pedals are plastic 3D printed, shaped to original F-16 specs and have two different settings for width adjustments of around 25mm (~1 in) difference. Print time is a ridiculous 22h per pedal. Each pedal has 4 high quality Ruthex metal inserts which are molten into the 3D print and can take quite a lot of force (over 2000N pullout). Furthermore, there is no wear after several screw cylces, so you can trial your favorite foot distance with good conscience. The surrounding structure of the inserts is significantly reinforced, so that torsion forces can be absorbed. Summarized, it should be rigid as hell! We have made one golden set of pedals just to show off, the production units are silver like the real deal. Here are some low quality pics my prototype version from 2018 installed on the Crosswinds. On the first pic it looks like the wider width setting was used, second pic shows the smaller width setting. They are printed of a filament which is a sort of chimera between PLA and PETG. They have pretty thick perimeters & top/ bottom layers and (I believe) ~30% infill. However, the internals are reinforced along internal force paths with an interesting method based on FEM. I borrowed the idea from this youtuber: https://www.youtube.com/watch?v=q0YsC53mFvY Please check out the videos demonstrating the strength of our construction below: click me Trace is doing the serial production, but printing will be on demand. The pedals are 50€ and shipping is about 20€ tracked internationally (depending on your country). Please send trace a PM if you are interested in a set!
  10. Hello guys, Ive tried everything for a few hours now, and this is basically one of my last hopes: I want to change the sound of the G-breathing in the cockpit (F16 or any other plane). Now I would have thought that you only have to exchange the files but that doesn’t work. Please Help me if you have an Idea.
  11. Hi to all, I'm Jack from Verona, Italy. This is my first post on this forum. These are the links to my fictional liveries for F-16C Viper. The liveries are adapted to F-16C in the best way that I can. They're the replicas to the original RF/F-104G based in Verona-Villafranca LIPX during the cold war. Hope that you enjoy! [UPDATE] New 1991 Gulf War Desert Storm/Op.Locusta!!! https://www.digitalcombatsimulator.com/it/files/3313156/ https://www.digitalcombatsimulator.com/it/files/3313427/ https://www.digitalcombatsimulator.com/it/files/3314527/
  12. I'm confused. If I buy the F16 module, which variant will I get? Is it the F16C block 50 or the F16CM block 50? Or will I have both variants like the F14?
  13. Everyone, I’m working with X65F, a non-moving force-sensing joystick. How should I set the curve to match the actual F16A/C force-sensing joystick?
  14. Is there any page or instruction covering the current damage model of the f-16? I am not sure if it's done properly or just you-get-hit-you-go-boom at the early access stage? Best,
  15. So, I've been flying the Viper for a couple months and enjoy it like crazy, but I'm having issues with fine control inputs in situations like strafing runs, AA Refueling and on landings, especially in bad weather, and find myself overcorrecting. Aside from the obvious answer of getting more stick time and stop having gorilla hands, I was hoping to get some insight from other folks who might have the same equipment as me. Currently using the stock 'medium' springs that come installed in the stick, and haven't changed my dead zones or axis at all from default within the DCS controls themselves. Is there anything non-skill based I could manipulate with my equipment and/or settings that might help? Thank you!
  16. As per title, Ex: F-16: Engine Feed OFF - Oxygen Supply OFF - Mode 4 both out - Air Source OFF - Anti ICE OFF ... F/A-18: Oxygen Knob OFF - Bleed Air OFF - IFF Master OFF , Mode 4 OFF ...
  17. Discord To achieve the aim of team-work, it is mandatory to join the dedicated ACES discord server through https://discord.gg/jnDs3aNkEN and request for LFE Blue Force/LFE Red Force role in #role-request.
  18. yall ever notice the jingle when you turn on the RWR in the viper is to the tune of the first three notes of the theme to A Space Odyssey?? idk if its intentional or not lmaooooo, imagine the engineers designing the system having watched the film being like, hehe lets put that as the jingle XD
  19. Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
  20. Hello guys Thank you for the great patch however I noticed something I'm not sure if its a bug or its me doing something wrong but when locking a SAM on HAD page while having MAV in PRE mode the WPN page delivery mode will switch to HTS mode however it does not slave to the target location and no TMS functions as WPN page being SOI are functional Viper HTS test.trk
  21. Hi all, Did ED ever considered persistent wear and tear of the airframes? accumulating flying hours and hard landings, some systems get degraded sometimes, fuel leaks (reflected sometimes in the liverie/dirt... but i don´t see that possible), etc. Thank you, Best regards, Fagulha.
  22. Hi. On the mission night life the ins alignment is interrupted by other jets taking of on the runway while the viper is parked on the parking lot. The jet is actually moved a little as well. This seems excessive. I have experienced this on other missions in multi-player as well. According to other players the wheel chucks don't help preventing this, but I haven't tested it.
  23. Hi all, apologies if this has already been discussed. I happened across a YouTube video by @Growling Sidewinder yesterday who was demonstrating and discussing the F16's rate turn performance when compared to the F18 and F14. The general conclusion of the video is that the F16 is underperforming in a 2 circle rate fight when compared to the F14 and F18 (or obviously the later 2 aircraft are overperforming) I can see how the F18 and F14 could/should outperform the Viper in terms of radius turns but not in a rate turn. Has anyone carried out a controlled test using something like Tacview? GS's video is here:
  24. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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