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  1. Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
  2. "VOID Ω" is a DCS-based squadron. Our focus is PVP air supremacy. We operate the F-16C and the F-14A. Our training programme is based on those platforms and the T-45C. We are UK-EU based. Operations are usually at 19:00 GMT. About the Squadron We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, we don't have a ranks systems. We are real-sim: we have roles, responsibilities and standard operating procedures you'll learn in order to function. Join us! In order to be part of the Sq. you'll go through a training programme that will shape you into a "VOID Ω" pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and a constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Fill in the application form to join Follow our YouTube channel If you want to know more, join our discord and give 'Void Ω Puffin' a nudge. Hókahé!
  3. https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.2.9.1 it is strongly recommended that you delete all old missions and download the latest version. DCS OB v2.9 broke some tanker communications and this version reverts to 'easy comms' to alleviate that. Additionally, you'll get all the new missions as well as numerous quality-of-life improvements and reworks. *********Most Recent Update: *********** **MOST RECENT UPDATE**: v3.0 - December 3rd, 2023 **New Missions Added** - Fun: Viper Carrier Landings - Yeah, you read that right. Show those Navy pukes that Vipers can land on boats too. (Yeah, we actually can.) - Expert: 'Two Dogs' Refuel - Inspired by true events from Dan Hampton's book 'Viper Pilot', this is an emergency aerial refueling situation. There is no margin for error. Link up with the tanker or die. For AAR experts only. **Mission Improvements** - .Basic - Beginner Formation Flying - This mission has been reworked a bit. Different location in the Caucuses, more gentle turns, but objective is the same. Formation flying. Learn it, live it, love it. - Advanced - Low Level CCRP Strike - Objective remains the same: conduct a low level precision strike with high-drag bombs. Now includes a second client aircraft armed with 12x MK-82 Snakeyes, and a second target following the first one, so you can get more repetitions done in a single playthrough, and practice configuring for bomb release & intervals when loaded with more than two bombs. /End changelog Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.) - Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ Mk. 84 HD or Mk. 82 Snakeyes; your choice. - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - ILS Landing Approach - Dust Storm (Huge thank you to Mulder76 for creating this one!) - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.0.zip
  4. Hello. I've tried using most weapons with the Viper, and so far they seem to work well enough. But with Cluster bombs CBU-87 and 97, i started noticing problems. #1 - Crash to desktop, if i tried selecting CCRP mode. Solved by removing some Mod Aircraft (no need to remove the excellent A-4 mod though). #2 - Creating a server and trying to play online, with the Viper carrying cluster bombs, after some minutes, during the game, even in just normal flight, without doing anything other than comms, i get huge freezes to the game, even having crash-to-desktop. (only 2 players in server; plays fine with other weapons). Also, when the bombs fragment/explode, i get a very noticable reduction in frames per second, but then goes away when their explosion ends. OTHER UNRELATED(?) BUGS: - VHF radio randomly doesn't work (my wingman can't hear me) for no apparent reason, playing online (server hosted by me). - Menu options and mission editor randomly have HUGE lag when selecting something. Really annoying !!! Sometimes causes crash-to-desktop. My System: DCS Open Beta: 2.9.2.49940 OS: Windows 10 22H2 Motherboard: MSI PRO B660M-A WIFI DDR4 CPU: Intel Core i7 127000 (LGA1700) RAM: Corsair Kit 32GB DDR4 3200MHz GPU: Asus GeForce GTX 1650 Super TUF 4GB Throttle: Thrustmaster Viper TQS Stick: CH Fighterstick USB Pedals: Thrustmaster T Flight Rudder I also use DCS-BIOS for a custom box i made
  5. Hi! Recently experienced an annoying bug in the Cold and dark instant mission for F-16C Viper on the Marianas map. During the start up, an other Viper in front of me starts up too and starts to taxi to runway. In the same time a HMTT Tanker comes from the opposite diection of the airfield. The viper stops and the tanker makes a turn but at the end they collide and both of them will explode. Tested more times. Attached plese find a picture and the track file. Please check it. Thanks in advance! Pootj78 Marianas_Viper_Cold_IM_Bug.trk
  6. Does anyone have a working code for this display? SH1106 1.3" 128x64 IIC I'd appreciate it immensely.
  7. Hello guys Thank you for the great patch however I noticed something I'm not sure if its a bug or its me doing something wrong but when locking a SAM on HAD page while having MAV in PRE mode the WPN page delivery mode will switch to HTS mode however it does not slave to the target location and no TMS functions as WPN page being SOI are functional Viper HTS test.trk
  8. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  9. Hi. On the mission night life the ins alignment is interrupted by other jets taking of on the runway while the viper is parked on the parking lot. The jet is actually moved a little as well. This seems excessive. I have experienced this on other missions in multi-player as well. According to other players the wheel chucks don't help preventing this, but I haven't tested it.
  10. Hi all, apologies if this has already been discussed. I happened across a YouTube video by @Growling Sidewinder yesterday who was demonstrating and discussing the F16's rate turn performance when compared to the F18 and F14. The general conclusion of the video is that the F16 is underperforming in a 2 circle rate fight when compared to the F14 and F18 (or obviously the later 2 aircraft are overperforming) I can see how the F18 and F14 could/should outperform the Viper in terms of radius turns but not in a rate turn. Has anyone carried out a controlled test using something like Tacview? GS's video is here:
  11. Is there any page or instruction covering the current damage model of the f-16? I am not sure if it's done properly or just you-get-hit-you-go-boom at the early access stage? Best,
  12. Everyone, I’m working with X65F, a non-moving force-sensing joystick. How should I set the curve to match the actual F16A/C force-sensing joystick?
  13. I'm confused. If I buy the F16 module, which variant will I get? Is it the F16C block 50 or the F16CM block 50? Or will I have both variants like the F14?
  14. Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
  15. yall ever notice the jingle when you turn on the RWR in the viper is to the tune of the first three notes of the theme to A Space Odyssey?? idk if its intentional or not lmaooooo, imagine the engineers designing the system having watched the film being like, hehe lets put that as the jingle XD
  16. Discord To achieve the aim of team-work, it is mandatory to join the dedicated ACES discord server through https://discord.gg/jnDs3aNkEN and request for LFE Blue Force/LFE Red Force role in #role-request.
  17. Hi all, Did ED ever considered persistent wear and tear of the airframes? accumulating flying hours and hard landings, some systems get degraded sometimes, fuel leaks (reflected sometimes in the liverie/dirt... but i don´t see that possible), etc. Thank you, Best regards, Fagulha.
  18. As the title says, I wonder if we are going to get Sniper XR TGP for the Viper. As far as I know it's been planned but lately on some FB group I read that it's been removed from the roadmap. Irl f-16s block 50 started getting their Sniper pods in 2007 and ED says that that's exactly the era that they're aiming for with this module. Does anybody have any info on this matter or is it still a mystery?
  19. Ciao a tutti! Vi lascio i links per le due livree, che ho ovviamente riadattato al meglio delle mie possibilità, per F16C Sono sostanzialmente un riarrangiamento delle livree presenti sugli RF/F104G del 3°Stormo 28°Gruppo di base a Verona-Villafranca molti anni fa. Fatemi sapere che ne pensate! Grazie!! Camo link: https://www.digitalcombatsimulator.com/it/files/3313156/ Strega link: https://www.digitalcombatsimulator.com/it/files/3313427/ Screenshots:
  20. Hi to all, I'm Jack from Verona, Italy. This is my first post on this forum. These are the links to my fictional liveries for F-16C Viper. The liveries are adapted to F-16C in the best way that I can. They're the replicas to the original RF/F-104G based in Verona-Villafranca LIPX during the cold war. Hope that you enjoy! [UPDATE] New 1991 Gulf War Desert Storm/Op.Locusta!!! https://www.digitalcombatsimulator.com/it/files/3313156/ https://www.digitalcombatsimulator.com/it/files/3313427/ https://www.digitalcombatsimulator.com/it/files/3314527/
  21. Looking for a squadron with weekly campaign missions, realistic IADs, a great community to hang out in, and place to learn your aircraft? https://tvalhalla.com Join Us on Discord! Task Force Valhalla was founded as a place for DCS members to fly together in realistic, coordinated operations while minimizing the milsim nature of most DCS squadrons. While we do have ranks, they are solely tied to the proven proficiency in your airframe, and our squadron commanders are chosen by community vote for their dedication in their airframe. We try to democratize as much as possible in the Task Force and have representatives from all squadrons provide input and vote on any changes that affect everyone. We'd like to think our missions are unique, and we hope to get more active mission makers to increase the storytelling and depth available to our members. We currently use HighDigitSAMs integrated with Skynet-IADS in all of our missions, and implement realistic ROE and border patrols. We try to flesh out the ground environment as much as time allows and are experimenting more and more with voiced AIs! Currently we're midway through our first campaign, which is a police action in Georgia as Ossetian and Abkhazian forces attempt to obstruct the construction of a new pipeline in Georgia and unify as the Alanian Republic. Our campaign nights are FRIDAY, 9PM CST with briefing ramping up 30 minutes beforehand. We also have weekly scheduled training nights every Monday at 9PM CST. We just have a few basic requirements to join • Must be 18 years old to join • Must own the F-16, AJS37 Viggen, A-10CII Tank Killer, or Mirage 2000C OR be willing to own LotATC if you'd just like to GCI. • To fly in weekly ops, we require all members to pass a basic type rating in their chosen aircraft. This basically boils down to being able to takeoff, navigate, use the aircraft's most basic weapons, and land. Most people that have been flying the aircraft for about a week should be able to at least stumble through it successfully and you'll have someone who will help you through it. We're more than happy to train you even if you've never flown the module before or are new to DCS! • We have no attendance requirement, but we do require you to RSVP every week to let our dedicated mission makers have an accurate head count so they can tune the campaigns properly. 93rd Tactical Fighter Squadron "Outriders" Commander: Capt. Hex Director of Ops: M. "D20" Shepard Roster Limit: 18 Slots Available: 2 The 93rd Outriders were founded in September of 2020 as an offshoot of Carrier Strike Group 8, comprised of pilots that were looking to fly in Air Force operations with the F-16. The 93rd specializes in SEAD, DEAD and precision strike missions. We currently have 12 pilots on active roster and are always looking for more! 357th Fighter Squadron "Wyverns" Commander: Capt. R. Greyson Director of Ops: Vacant Roster Limit: 12 Slots Available: 4 The 357th Wyverns were founded in October of 2020 shortly after the 93rd. Much could be said about the 357th, but primarily it specializes in BRRRRRTing and supporting our allies armored divisions on the ground. We currently have 10 pilots on active roster and are looking for 2 more highly active individuals to fly weekly with us! 332nd All-Weather Fighter Squadron "Valkyries" Commander: Capt. Kora "Kortana" Director of Ops: N/A Roster Limit: 6 Slots Available: 0 - Recruiting Closed The 332nd Valkyries was founded by our fearless head of mission making Kortana in an effort to bring the joys of Mirage-ing to the masses. There was a noted gap in American time zone based communities for the Mirage and Kortana saw an excellent opportunity to put together a squadron for her favorite aircraft. Although aging and simpler than the F-16, the 332nd has been providing accurate and aggressive CAP for Task Force Valhalla with minimal losses. In the future we expect the 332nd to include the Eurofighter on it's release. F10 Angelholm "Ragnerok" Commander: Capt. K. Sakhir Director of Ops: Capt. R. "Bean" Green Roster Limit: 9 Slots Available: 0 - Recruiting Closed F10 Ragnerok brings the Viggens to a American friendly time zone and is Task Force Valhalla's surprisingly fastest growing squadron. F10 holds the special distinction of providing all of Task Force Valhalla's precision intelligence. Their ELINT missions are the only reason any flight can use a pre-planned target or has knowledge of the precise location of our adversary's mobile SAM network. When not performing ELINT, F10 has proven themselves as the best deep strike package in all of TFV. >>Our Website<< Discord Currently we institute an application process to screen members before they join. We do this because we want to make sure that applicants meet our age requirement, and that our operations actually meet the experience that they're looking for. It's also a good time to ask any questions you might have! Our application process is pretty straight forward: 1. Apply on our website 2.Join our Discord 3. Do 5-10 minute interview with someone from our recruiting team.
  22. Hello guys, Ive tried everything for a few hours now, and this is basically one of my last hopes: I want to change the sound of the G-breathing in the cockpit (F16 or any other plane). Now I would have thought that you only have to exchange the files but that doesn’t work. Please Help me if you have an Idea.
  23. Ciao a tutti! In mancanza del Tornado su DCS Vi lascio il link per la livrea che ho adattato su F16C prendendo spunto da quella dei Tornado nell'Operazione Locusta durante la Guerra del Golfo. Fatemi sapere che ne pensate! Grazie!! https://www.digitalcombatsimulator.com/it/files/3314527/
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