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Showing results for tags 'loft'.
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I discovered a serious problem with ARH guidance in DCS: when the missile rises to a certain angle above the launcher, it periodically loses guidance, which significantly changes the flight path and causes the missile to overshoot the target. For demonstration purposes, I took the Aster-30 missile from my HDS mod fork. In the first case, I deliberately set Head_Type = 6, to make the missile SARH. As you can see, the flight path is normal, with no sudden changes in turn rate. Now, I will demonstrate the same rocket with the same configuration, but Head_Type = 2, That is, I simply changed the guidance type from SARH to ARH. From 15:30:25, it is clear that the missile is losing guidance, causing it to periodically stop aligning its trajectory, which leads to excessive altitude gain and, as a result, overshooting the target. I am almost completely sure that this behavior should not occur. Many modders “fix” this problem with active_radar_lock_dist = 120000.0, -- any value equal or greater than missile's max range , which, of course, is fundamentally wrong and leads to the rocket always seeing the target, although this should not be the case. I am also attaching both tracks for more details ARH.acmi SARH.acmi
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Over the past few weeks, I’ve been putting together a full series on how to employ Paveway II laser-guided bombs in DCS World. Even for the "basic" level delivery, I tried to include detailed description of your tasks in the cockpit. And hopefully, you'll discover new ways of dropping your GBUs, giving you more flexibility for various tactical scenarios across a range of real-world inspired delivery profiles. There I covered level, dive, pop-up, toss and loft bombing, with a focus on geometry, timing, arming delays, and how all of this ties into tactical decision-making. The idea is to help you make informed choices in planning and execution, especially in more demanding scenarios like high-threat airspace. Example of "tactical balance" study for one of the profiles. Guess which one... Each article comes with a set of kneeboard pages, built from ballistic tools and in-game testing. You’ll find release distances, time of flight estimates, impact angles, and recommended fuze settings, i.e. all that can actually help you hit the target and survive the pass. Example of geometry study of the dive profile. Even if examples are more centered on my module of predilection, the F/A-18C Hornet, any module carrying Paveway IIs will benefit. You can start here, the full index is in the introduction post (Patreon). From there, you can jump straight into any of the profiles. A usual, I'll appreciate any feedback or questions. And if you're into this kind of detailed weapon employment, there's more on the way!
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Greetings ED and team, I come to you with a bug which may or may not have been reported. Didn't see a post for it. One of my favorite routines for addressing high threat SAM's like the SA-10 are pop up attacks using GBU-38's. Nothing like a high adrenaline low altitude rush, followed by a pop up attack to get the SAM operator's asleep at their stations!! The problem comes from lofting GBU-38's and GBU-31's. The JDAM launch zone indicators do not accurately represent the weapon energy potential. Specifically, when performing these bomb tosses, the weapon release staple shows you are within parameters for a weapon release and the weapon will come off the station, however it will fall VERY short if launched at the upper end of the staple. These weapons are being launched with the default profiles in the SMS page and in PRE mode. CBU-105's don't seem impacted by this. Track files and Tacviews attached. In both the GBU-38 and GBU-31 cases, the first bomb is released just under the top of the staple. The next bomb is released with 2,000 feet more altitude. Aircraft speed is around Mach .9 to Mach 1 at release. Altitude is usually around 6k feet on first release and about 25 degrees nose up pitch. Range is between 12nmi and 14nmi. Computer Specs: 9900k OC'd to 5GHz 32gb DDR4 3400MHz 3090Ti DCS Installed on NVME SSD Reverb G2 TM Warthog TM TPR Running the latest OpenBeta GBU-31Toss.acmi GBU-38Toss.acmi GBU-31Toss.trk GBU-38Toss.trk
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