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Posted

I just want to reiterate the significant issue brought up in previous threads about the inconsistent ability of units being able to cross bridges due to log jamming or simply getting stuck on the rails of the bridge. This bug makes it virtually impossible to create a mission in the ME depicting ground units crossing into Georgia from Abkhazia, or vice versa. There is only 1 crossing point across the Inguiri River, and the river itself is too deep to allow for an amphibious crossing. As discussed in previous threads, the problem can pop up on any bridge on the map. I don't think I am alone in thinking that this is not a mere inconvenience, but a significant bug that affects the deployment of all ground forces in DCS World and associated modules, and warrants some immediate attention by Ed. ME design work arounds such as deactivating and reactivating units to the other side of the bridge is tedious and unrealistic at best. A fix to this issue would make a great simulation even better.

Posted (edited)

I totally agree. (Although there are two bridges from Abkhazia to Georgia)

 

This pic is from my mission where Russian troops enter Abkhazia from Sochi direction (the brown truck is just AI traffic). In the picture you can see:

 

3x T-90

1x Shilka

1x Tunguska

 

tankfail.jpg?img=small

Edited by Netsk

Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03

Posted

Bridge crossing problem has been around for years and is still unfix. My guess is it will get fixed when EDGE comes out. Best resolution is to break your groups down into a max of 4 vehicles and cross at speeds of less then 10Kph

I was in Art of the Kill D#@ it!!!!

Posted

Please let me post the shot of boast.

When passing of a bridge becomes impossible by bombarding, it is going to bypass and becomes like this.

 

Screen_140108_054300.jpg.fcc5e6f5a1dff458f1c74835e614fb82.jpg

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