VIMANAMAN Posted February 10, 2014 Posted February 10, 2014 (edited) Am running latest updated version 1.2.7.23803 - noticed that when the infantry engage, the sounds are still tied / coming from the spawn point, even after the infantry have moved off some distance. More precisely - the 'weapon discharge sounds' are tied to the spawn point, but the engaging infantry are now a kilometre or more away. The 'rounds impacting the target' sounds, perform normally. Can someone take a look. Thanks for this truly awesome sim! If want my test mission let me know and I'll work out how to attach. Edited February 10, 2014 by VIMANAMAN Clarity
eXceed Posted February 13, 2014 Posted February 13, 2014 If this issue is reproduced, please attach a short track, so that we can analyze the problem. Welcome to the Rock
VIMANAMAN Posted February 13, 2014 Author Posted February 13, 2014 (edited) Thanks eXceed - If I've done this right hopefully TRK of test mission demonstrating this is below - Can't make it any shorter than this as the infantry have to get away from the spawn point. I've tested it on both installs of 1.2.7.23803 i.e. the OB and my original install and I get the same bug. One possible note worthy thing is the infantry fires are 'Fire at point', probably not relevant but thought I'd say as not used this command before with infantry, until recently? http://forums.eagle.ru/attachment.php?attachmentid=94373&stc=1&d=1392320635 Let me know if you can reproduce. Thanks again VInfantry sound bug check mis.trk Edited February 13, 2014 by VIMANAMAN
eXceed Posted February 15, 2014 Posted February 15, 2014 Thank you. The problem is reproduced. Interestingly it turns out, the model soldier moved, but the sound source has not moved... 1 Welcome to the Rock
VIMANAMAN Posted February 16, 2014 Author Posted February 16, 2014 Thanks eXceed - glad its not my installs - hope it's an easy fix.
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