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Posted

I am a bit concerned about active pause. I explain myself: There are many moments that you want to look or interact with various switches/systems but you cannot take your eyes from the flight conditions. If you pause the game the switches,dials, etc are not functioning so I agree that we needed a pause mode that will allow us to 'pause' the flight but not the rest of the sim. Point is that with active pause you only pause your flight and not the action happening around you! That has many conciquences! For example: I was at close proximity of a target and engaging him with rockets and I wanted to change to machine guns. I couldn't take my eyes ahaid of me beacuse I close to the ground etc. So I hit the active pause, but the target continued firring at me! And now I was a better target for him because I was steady in the air! Or when you fly a formation and you active pause the rest of the formation continues! My point is, can't the active pause be made in such a way that the action around you pauses as well?

 

I beleive that you will agree with me

Posted

You could just flick the auto-pilot on, change your settings and then flick it back off again. Not ideal but it simulates having another person in the cockpit with you to reduce some of the workload. Also, its worth mapping useful settings to your HOTAS instead of having to click around the cockpit.

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Posted

Pretty much the only switched i really need while flying are the weapon controls , like rocket pairs , switching between guns and rockets , etc. So i have these bound to my hotas.

 

Active pause is pretty useless , but keep in mind it wasnt designed specifically for the huey. It can be on much use in the A-10 or even black shark when learning their systems. The huey isnt complex enough to really need it.

Posted
Ok I agree but what is the usefullnes of active pause then?

 

Training.

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