Neicios Posted March 29, 2014 Posted March 29, 2014 I've been playing DCS: Flaming cliffs 3 for about a week now, and a few days back I saved a track I was specifically proud of. Today I was planning on re-watching it from a few different angles and stuff. Everything went swell until I got to the actual combat. The fight resembles nothing of what actually happened (I get shot down 15 seconds in by a missle, when I know very well that I survived the engagement and made it back home). Is anybody aware of whats going on here? Wasn't really sure where to post this, so I'm ready for the potential flak. :helpsmilie:
HiJack Posted March 30, 2014 Posted March 30, 2014 Replay gets messy if you speed up the replay. Try to use same speed as normal flying. But it does go crazy from time to time.
Vedexent Posted March 30, 2014 Posted March 30, 2014 This has to do with the "special" way that games are saved. DCS doesn't record state and position of every object and aircraft. Instead -AFAIK - it records the system inputs you put into the game (and presumably the seeds of any and all random number generators?). When you replay a track it essentially re-flies the entire mission, using your recorded command input as a giant mission long macro. If you play back at a higher speed, you can introduce rounding and calculation errors, so that the results of your inputs are different. Suddenly your "replay self" is reacting to a situation which isn't occurring, and weird things can happen. 1
Neicios Posted March 30, 2014 Author Posted March 30, 2014 I see. I will tread more carefully when replaying my tracks in the future. (I might have been a little heavy on that acceleration button :music_whistling:) Thanks a bunch!
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