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Posted (edited)

The first videos in a series called "On the Range" are complete and available on Youtube. These are 10-15 minute tutorial videos covering whatever topic I happen to be focusing on at the moment. Right now, the focus is on systems and weapons employment in the Flaming Cliffs 3 series of aircraft. If you have suggestions for the channel or have a request for a tutorial on a specific aircraft or weapon system please leave a comment on youtube or post it right here.

 

 

 

 

 

 

 

 

If you find these useful be sure to check out my complete fly-through of "The Valley" campaign available here:

 

A-10A Warthog - The Valley Campaign Playlist

 

It features 13 hours of A-10A Warthog gameplay with detailed commentary from the perspective of an experienced flight simmer provided throughout.

 

Bunyap

Edited by Bunyap
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Posted

Was this done with 1.2.7?

 

One thing I have noticed in 1.2.7 is significant trim down from level flight when SELECTING the cannon as the active weapon. When deselecting level flight resumes. I am sure this is related to the PAC system, however I think automatic trimming down should only occur when FIRING the cannon, not when SELECTING it.

 

Have you noticed this? I have not tried the 1.2.8 beta to see if the issue persists.

 

On another note - I've noticed that to destroy T55's it takes a considerable amount of ammunition with the GAU and multiple runs at a single target. In this vid I didn't see you actually destroy a tank (smoke, explosion). How many runs would you take at a t55 to take it out? BTR's, BRDM's etc... are destroyed like paper vehicles it seems in this game.

Posted

Well done. Also subbed.

 

One thing I have noticed in 1.2.7 is significant trim down from level flight when SELECTING the cannon as the active weapon. When deselecting level flight resumes. I am sure this is related to the PAC system, however I think automatic trimming down should only occur when FIRING the cannon, not when SELECTING it.

I wonder if this is because the A-10A in FC3 doesn't use a 2 stage trigger, and GUNPAC is normally stabilized at the first trigger stage.

Posted (edited)

Thanks Snachito. :)

 

Yeah, I do not know when it started doing that but there is a definite nose down trim when guns are selected in 1.2.7. I'm not sure about 1.2.8 but I suspect you are right; it seems like a "poor man's PAC" that was put in to help control trim in a dive. I would usually put in about that much trim anyway prior to rolling in so I am sure it was an intentional addition to make tracking targets easier on us.

 

I haven't really tested it out but my impression is that the T-55s (or any tank for that matter) go down on one pass if you get in close enough from a high dive angle. The trouble is that the closer you get, the more effective they are at returning fire. Two or three passes like I demonstrated here usually does the trick. I'm not saying that is right or wrong, its just the way it seems to work. :)

Edited by Bunyap
Posted

Three more are available with a few more for the C-model in the pipeline. Thanks again to everybody who checked them out.

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