Wabacku Posted April 6, 2014 Posted April 6, 2014 Wondering if its possible to have a light animated to where it slowly turns on. Right now I only know of visibility track that runs a light on from 0 to 1 and nothing in between. I know scale animation would work, but it would not achieve the affect I need. Thanks
Wabacku Posted April 9, 2014 Author Posted April 9, 2014 Slow opacity animation Is it possible to have an opacity animation to where I can have my object slowly fade on, other than a visibility track which is only 0% or 100% and allows nothing in between. I tried a float animation but it did work in DCS. If so could someone point me in the right direction. Thanks
SkateZilla Posted April 10, 2014 Posted April 10, 2014 please do not post duplicate threads. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Wabacku Posted May 18, 2014 Author Posted May 18, 2014 A light. How do you animate a light to fade on or off. Like in the p51 for instance, the green light fades on. Would you do it with a visibility track, like you would do with normal lights? The only way I know how to animate opacity is a visibility track, but that only lets you have 0% or 100% and nothing in between. Your objects? What objects?
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