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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. no employer or insurance company offers anything extra for covid vs influenza, there's no need to test for it, they arent even tracking the numbers like before.. I had the flu, I knew it was the flu, went to outpatient to get some things to help with the symptoms so I could function some, they immediately said it was covid, completely disregarding my statement that I took 2 covid tests before leaving my home, and without even testing me, covid, here's this and this. covid is on par with the bad flu strains.. As for delays, I'd rather it be delayed a few weeks than to launch and have MP sync problems. I dont need my WSO having a stroke because of syncing.
  2. it's a Compiled and DRM protected DLL file.
  3. Professional Flight Models ( E.D. and B.S.T. Modules) and External Flight Models (3rd Parties) are DRM Protected Compiled DLLs and cannot be opened or modified. This also includes pylon circuit data (ie you can't put a fuel tank on a wingtip pylon and expect it to transfer fuel as the hardpoint data in the flight model does not have fuel transfer modelled).
  4. Internal Fuel is controlled by the PFM for Players.
  5. Pylon Connector is a Helper Point placed and oriented in 3D Studio Max, the weapon is then attached to that helper point. pylon(1, 0, 0, 0, 0, {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0}, {{ CLSID = "tinytim" },}), So we'll break this down: Opening Command: pylon( Pylon ID, Pylon Type, Position in X,Y,Z (Might be Y,Z,X) 1,0,0,0,0, Connector Inherit Scale, Connector Name, Pylon Animation, Default Animation Keyframe. {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0}, Weapon Class ID, Connector name (if different from default), Animation keyframe value, station restrictions { CLSID = "{F_18_EFG_AN_ALQ_218L}", connector = "Pylon1B", arg_value = 0.5, required ={{station =11, loadout={"{F_18_EFG_AN_ALQ_218R}"}}} Closing Command },
  6. Technology limits are blocking vietnam. Korea has it's own issues, Modern / Coldwar Satellite Maps are easier to get. Maps from the 80s and before are horrible image quality if even in color.
  7. USN hornets were allowed to G Limit Override to 9 Gs in Emergency / Wartime.. The titanium upgrades allow for more flight time hours before depot level maintenance is required, the limiting factor of the hornet's design isn't the aluminum components, it's the wing fold mechanism.
  8. Technicality, post lockdown every cough and sniffle is covid, even if it's not.
  9. I'd rather have a B/U to fly, and maybe a D as an AI just to round out flight deck appearances.
  10. We can stop blaming covid, one can be sick and not have covid.. Said no DCS User ever.
  11. As for Meta, that issue been discussed endlessly in the thread for the v63 update no need to filter it over here more than it already has. As for the App, the External Apps launching is not linked to profile or launch mode.
  12. Let me rephrase, there are no indications or confirmations that they will run side by side in the consumer release state. Having them run side by side in a development environment is a different story.
  13. There's been no confirmation that DX11 and Vulkan will run side by side. as for ST, all the new effects (ScreenSp, Ray tracing etc) and the Upscaling have been coded for MT and do not work in ST.
  14. The Model was in early access (still is), changes are expected to happen, as they made changes to add additional features for the livery artists. The Modex Changes are about a year old now, there's no point in complaining about it now, the artists need to make a few simple changes using notepad++.
  15. This is not a "VFA-37" / Default Livery issue. The issue is when a player is using a livery you don't have, the Sim Cannot find that livery on your local drive and the model loads w/ no material definitions or animations for the Modex Groups, and the textures that were applied when it was exported, the exported body texture just happened to be VFA-37. Player needs to make sure they have any liveries other players may use on said server. Or Ed can maybe integrate If Not Livery Exists use default parameter.
  16. FC3 Models and textures were also over 12 years old and Pre-PBR, Hornet model is still rather current at 4 years sinces the last major template change and there have been more recent changes ( Aircraft Number Groups etc ). There are dozens of old Flanker 2.5/LoMAC models that should have priority. What exactly is wrong with the template? because I've produced over 100 Liveries for the public and private sqns, and havent had one issue, But some older models (ie F-86F), have templates where the default rivets and panel lines don't even line up in their default unedited positions.
  17. for the record Meta warned none of the content creators or developers for their platform, hence why when v63 went live, 75% of their own oculus library was broken, the other 25% are titles that are owned by Meta and were updated w/ v63. It was a end of dev cycle change in the v63 development cycle, a change they introduced w/ no announcement, they expect everyone to develop and release patches within 3 weeks of their update going to preview. That's the problem with Meta since Facebook officially took over operations from the old Oculus staff, they think they run the internet, they expected every content creator and developer for the platform to Update their software on their schedule.
  18. The IRST Sensors onthe Early As were often broken and failed BIT, they were before the TCS, often disconnected or blanked off with a cover prior to the TCS taking it's spot on the nose pod. Though the 2nd Gen IRST on the Ds was significantly more reliable, they we also often disabled by ground crew at the request of the pilots once they broke.
  19. I will check the behavior on my end in debug mode, but it maybe a argument issue w/ the launcher. I will also check w/ Meta, as they might be putting out a patch or rollback instructions, I think it *ONLY* effects Quest I II II through Oculus Link, they integrated changes that causes the Headset to timeout and crash the app using it and / or the Display driver.
  20. Change the API to Oculus API in th4e Adv. Launcher Page. ED has a fix internally from what they've said, However, they are not required to rush any updates to fix something Meta broke themselves. Plus there is a alternate launch method that side steps the problem *Using Oculus Runtimes instead of OpenXR. ED Rushing a update will not fix the problem with 75% of Meta's own library apps crashing with the same problem. Meta's QA team seriously dropped the ball on this, as the problem was reported in their tester forums long before it went to preview and release builds.
  21. where are you setting the path too? This behavior sounds like the file path exception bug I've fixed internally, when you point to a directory incorrectly as it crashes looking for files that arent there. Should be pointing to \DCS World\ root... not \Bin\ or \Bin-mt\ etc.
  22. They seem to be live, if I move the reflection updates, if I open the canopy, the reflection updates, if I move pilot arm or lean, the reflection of the pilot updates. it wouldn't make sense to make it 100% prerendered and static, that's no different then the old texture based reflection.
  23. fair point. IRL when you focus outside your mind blurs and filters it out.
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