Maximus_Lazarus Posted April 10, 2014 Posted April 10, 2014 So, first time on that server, i have no clue and and flying right through sams and even ground troops are shooting bullets at me , i evade about 3 enemy air to air missiles without realizing , i have 4 gaylords locked and manage to shoot down an SU25 while 4 others (migs and su's) are shooting missiles at me. All this was blind luck i should have been dead by the first missile At some point "dw-wizard" pops out behind his 50 SAMS, shoots an ET at me and hurry's back into the wall of sams :megalol: But my question, at around 13 minutes in, i fire 2 missiles @ "DW-Omni" , i had him bugged in TWS , i got the LA , but the missiles don't ever even seem to go after him. They PASS him like 50 meters of each side of his plane What happened there ? Why wouldn't they track him ? He didn't make any manouvres at all Is this a bug ? Tacview : http://www.megafileupload.com/en/file/517813/tacview-acmi.html oh and i died from passing out (i think) ? Controls just wouldn't respond anymore -_- [sIGPIC][/sIGPIC]
FLANKERATOR Posted April 11, 2014 Posted April 11, 2014 (edited) You fired from around 14nm away, then you turned back right away (no mid course updates for your missile). This means your 120's will fly to the last known location of your target, which was above 7000ft the moment you shot. However, the target started dropping in the meantime and ended up under 1000ft by the time your missiles got close enough so they must have been looking at the wrong piece of sky. Remember that a missile's radar has a very limited FOV, hence the necessity to support it until pitbull. Edited April 11, 2014 by FLANKERATOR Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Frostie Posted April 11, 2014 Posted April 11, 2014 (edited) In the old FC1 actives that flew without support had an unrealistic scan pattern and were able to lock on anything in their path within nearly +-90 deg of the nose as soon as in range, the missiles could see their whole gimbal limits immediately with one sweep which was wrong. Now when missiles loose support there is much less chance of that happening as well as scanning using a +-55 deg gimbal limit, plus like has always been a problem with FC actives when they are unsupported there is no longer a place in the sky for it to head to, it basically flies dead straight after the lock is dropped. I think that anything in its boresight gets immediately acquired that is something like +-11 deg on the nose. Edited April 11, 2014 by Frostie "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
GGTharos Posted April 11, 2014 Posted April 11, 2014 They still have an unrealistic scan pattern and they still scan the same gimbal space. The scan rate is slowed down, that is what you are experiencing. Overall the effect is to make BVR using those missiles less realistic, not more. In the old FC2 actives that flew without support had an unrealistic scan pattern and were able to lock on anything in their path within nearly +-90 deg of the nose as soon as in range, the missiles could see their whole gimbal limits immediately with one sweep which was wrong. Now when missiles loose support there is much less chance of that happening as well as scanning using a +-55 deg gimbal limit, plus like has always been a problem with FC actives when they are unsupported there is no longer a place in the sky for it to head to, it basically flies dead straight after the lock is dropped. I think that anything in its boresight gets immediately acquired that is something like +-11 deg on the nose. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Frostie Posted April 11, 2014 Posted April 11, 2014 Sorry I meant FC1. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Frostie Posted April 11, 2014 Posted April 11, 2014 They still have an unrealistic scan pattern and they still scan the same gimbal space. The scan rate is slowed down, that is what you are experiencing. Overall the effect is to make BVR using those missiles less realistic, not more. Yes the effectiveness compared to FC1 is drastic but now they are operating within more realistic parameters unfortunately hindered by the limitation of the sim not allowing them to utilise realistic methods and features. You can't make up for these failings with overmodeled seekers aka FC1 it creates nonsense BVR. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
GGTharos Posted April 11, 2014 Posted April 11, 2014 Yep, FC was insane-ish for that. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Maximus_Lazarus Posted April 12, 2014 Author Posted April 12, 2014 hmm u sure it wasn't a bug ? I mean, i never see missiles behave like that, every tacview i look at . Sadly in multiplayer 90% of missile launches are "max-range-run-like-b^tch-after-launch" so they aren't exactly guided for more than 1.5 seconds either. Meaning people just spam 4 missiles at max range and turn around instantly . I never see missiles behave like mine. [sIGPIC][/sIGPIC]
FLANKERATOR Posted April 12, 2014 Posted April 12, 2014 hmm u sure it wasn't a bug ? I mean, i never see missiles behave like that, every tacview i look at . Sadly in multiplayer 90% of missile launches are "max-range-run-like-b^tch-after-launch" so they aren't exactly guided for more than 1.5 seconds either. Meaning people just spam 4 missiles at max range and turn around instantly . I never see missiles behave like mine. Even a maddog could have worked if the target flew straight ahead, though in your case, the missiles found 'nothing' after switching their on-board radar on because in the meantime, your target dropped from angel 7 to the floor. The 120 used to pick a target at crazy angles, not anymore so it seems, which is more realistic. There's a countdown that lets you know when the 120 goes active, try to support it until then and your PK will rise. Of course, sometimes you can't do that if you are yourself under pressure, but this is a different topic. Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Frostie Posted April 12, 2014 Posted April 12, 2014 hmm u sure it wasn't a bug ? I mean, i never see missiles behave like that, every tacview i look at . Sadly in multiplayer 90% of missile launches are "max-range-run-like-b^tch-after-launch" so they aren't exactly guided for more than 1.5 seconds either. Meaning people just spam 4 missiles at max range and turn around instantly . I never see missiles behave like mine. I watched your track and I guess you just got unlucky, most of the time they would and do acquire the bandit, though the chance of hitting the actual target when doing this shoot-and-run is usually much worse than when you support them because they haven't been flying on the optimal path, not that fully supported is working too great anyway. It could be a network issue or just bad luck, the missiles don't see everything in front of them all the time, they are scanning around their gimbals for targets with a small beam, sort of like having several seconds to shine a torch in a dark room and trying to spot something. The bandit actually dove down as the missiles seekers just got in range which could have been the deciding factor. Just watching missiles, such as the R-73 that flew past you, having trouble hitting a target with very little movement makes my eyes bleed. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Maximus_Lazarus Posted April 12, 2014 Author Posted April 12, 2014 (edited) probably haxxor , after all it was russian server But also in all fairness, like i said before, i should have been dead a long time before i even got to fire my missiles. That first ER missile should have gotten me to i don't think he lost lock . Well, this morning i had a blast on the 51st server. Downed 2 su's , a KA-50 :cry: , and what appears to have been a "huey bell" shooting R27ET missiles ?! :huh: And then other SU 27 on my way back to base . I feel kind of bad though, my wingman in the other F15 seemed to attract all enemy fire while missiles just passed me without paying attention to me :( But best of all, 3 on teamspeak and that's a lot more fun Edited April 12, 2014 by Maximus_Lazarus [sIGPIC][/sIGPIC]
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