Mysticpuma Posted April 21, 2014 Posted April 21, 2014 That's about it really. I was just wondering if it is also possible to 'skin' the pilot's face too as I have a few WW2 images of real pilots that I'd like to try on the Pilot skin. Of-course, never having skinned a pilot model, I am sure it's not as easy as just putting it into the pilots folder? Just asking. Cheers, MP
Whiplash Posted April 22, 2014 Posted April 22, 2014 It is possible, I have done it but it's far from perfect. You can only change the texture and not the actual shape of the pilot's head. What you have to do is modify the head .dds texture file. Name the file whatever you would like, lets say "custom_head" and save it to the P-51 skin folder you want the face to be added. Open the description.lua file in the folder of the skin you placed the head texture and add the following: {"pilot_P51_head_A", 0 ,"custom_head",false}; [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread
Mysticpuma Posted April 22, 2014 Author Posted April 22, 2014 Thanks for that Whiplash. Can I ask a follow up question. When saving the .dds file, is there a 'best' setting for it, like Explicit Alpha 3,5 etc, etc? Thanks for the advice, just want to give it a try? Also, one more question, has anyone ever created a WW2 pilot mod or do they all have to look like test pilots? Cheers, MP
Whiplash Posted April 22, 2014 Posted April 22, 2014 I made two pilot skins.... You can check out my uploads here I always saved everything at the DDS DXT5 level. The different levels just have to do with the alpha layers I believe. for aircraft skins I don't think an alpha layer is even required but for things like arm patches you need the alpha layer to remove the background of the texture. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread
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