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Posted

Maybe I missed this before in an earlier release version, but does anyone know when ED enabled LUA export for local data while in Multiplayer? Just testing it today, and I was able to export my local info (engine RPM, fuel stats, MCP state, etc) while connected to a multiplayer game... "world" objects are still (thankfully!) disabled...

 

So, when did this happen?

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Posted

I don't agree with allowing clients free use of Lua exports. The server should decide whether client scripts can be used, but as I hear it is now, clients can run anything except for world objects. What about radar data? Regardless, IMO the server should decide everything to be exported, no exceptions.

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