Wabacku Posted May 30, 2014 Posted May 30, 2014 I cant seem to export bones in EDM. I have my bounding box set TYPE = "bounding_box"; I get this error Error: Only 4 bones could affect vertex, now 255 Node: Default. File: .build\x86_64\vc100.release\Utils\NGModel_MaxPlugi ns\2012\Exporter\Export.cpp:695. Can someone point me in the right direction?
jib Posted June 3, 2014 Posted June 3, 2014 I have had this error before, Im not sure what it was I did ,maybe linking the bones to something incompatible, to fix it i think I deleted all the bones at did it again. you know DCS doesn't support IK solvers yet? (untill edge comes out) The videos in this thread might help you out http://forums.eagle.ru/showthread.php?t=118902&highlight=bones Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
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