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Posted
I see no sense in the implementation of this. You are not in the game when you are setting up your controls. What's the difference between disconnecting for a few seconds to set up your controls and disconnecting to a controller setup screen in game? You should take more time to setup the controls before you play. I know it took me ages to do my controls, but it saved me having to disconnect like you are doing.

 

How often do you teach new guys how to fly DCS modules? I do it all the time, and I cannot stress enough how much this feature is needed. Especially for third-party modules that do not come with preset profiles. Of course, we map all those lovely keys while being on the ground, not in the air. We (teacher and student) do the process of setting our controls together because it's the best way to teach and learn. It helps you see what the student is seeing and vice versa. The process requires a lot of trial and error. Especially for axis settings.

 

Just look at Arma. Could you imagine if you had to disconnect from the server every time you forgot where you mapped the key for something? It would be a nightmare, plain and simple.

Posted

I have no issue with what you want, just pointing out that it ain't a feature that already exists.

 

Hey, guess what. The feature exists, and you are 100% incorrect on all your points and I'm going to prove it to you.

 

Here is a step by step how to change the controls in DCS single player while the simulator is unpaused.

 

1. Be in a mission while flying a craft in single player.

2. Click ESCAPE

3. Click PAUSE to unpause the sim

4. Click 'adjust controls'

5. Adjust controls as you wish.

6. Click OK.

 

Just in case you're at work or something, I made and uploaded a youtube video that demonstrates this.

 

 

Looking forward to your response,

 

Rasi.

Posted
Hey, guess what. The feature exists, and you are 100% incorrect on all your points and I'm going to prove it to you.

 

Here is a step by step how to change the controls in DCS single player while the simulator is unpaused.

 

1. Be in a mission while flying a craft in single player.

2. Click ESCAPE

3. Click PAUSE to unpause the sim

4. Click 'adjust controls'

5. Adjust controls as you wish.

6. Click OK.

 

Just in case you're at work or something, I made and uploaded a youtube video that demonstrates this.

 

 

Looking forward to your response,

 

Rasi.

 

I'll take your word for it. I stand corrected (though hardly on all my points, just the main one :cry:), hadn't thought of trying that.

 

I guess all they would have to do is disable the automatic pause with the ESC key in MP to implement it. As you say, the feature already exists.

Posted
For this to work in MP, would it not require pausing the sim? How would that work in MP?

 

It's something the user should figure when and if they need to change a binding. It can be handled whilst on ground or on autopilot. Lack of control configuration can also be really inconvenient for hosts that wish to fly a different aircraft but do not have a profile even half set up (or fix a single binding on one aircraft), it would require disconnection of all clients.

 

The largest complaint I hear when introducing someone to DCS is that they need to quit out just to change a setting, "It's 2014!" they tell me. Setting up a profile before hand is the most obvious and logical decision but not everyone is willing or at times even understanding of what to bind.

 

In the end, it is a feature of convenience more than necessity. Those of us who have played for a while may not be so worried by such a thing, though I certainly view pausing as a non-issue.

Posted

I don't believe the issue that has to do with the pause at all.

 

I believe the issue is that they coded the 'Adjust Controls' feature into the single player escape key menu, and in order for it to work in multiplayer they need to add it elsewhere, possibly the briefing page? Or the airplane select page?

 

Well, I really hope they get around to do it.

Posted

 

In the end, it is a feature of convenience more than necessity. Those of us who have played for a while may not be so worried by such a thing, though I certainly view pausing as a non-issue.

 

It's only a non-issue because apparently it is not necessary, as Raistlen found out above.

 

Individual pausing would be a major issue for MP. ESC could literally be an escape key for someone in trouble, possibly by throwing off any developing intercept solution by suddenly freezing in mid-air. Depending on how exactly the game handles a lack of updates from that computer, it may just kick it off for all I know, defeating the purpose of making in-sim changes for the person that did it.

 

But it's a moot point. Apparently it isn't necessary for the simulation to be paused to make those changes, only the way it is implemented in SP makes it necessary to first pause it.

Posted
It's only a non-issue because apparently it is not necessary, as Raistlen found out above.

 

Individual pausing would be a major issue for MP. ESC could literally be an escape key for someone in trouble, possibly by throwing off any developing intercept solution by suddenly freezing in mid-air. Depending on how exactly the game handles a lack of updates from that computer, it may just kick it off for all I know, defeating the purpose of making in-sim changes for the person that did it.

 

But it's a moot point. Apparently it isn't necessary for the simulation to be paused to make those changes, only the way it is implemented in SP makes it necessary to first pause it.

 

I agree. individual airplanes pausing would break multiplayer.

 

Luckily, that's not a feature that seems to be possible in DCS. It is possible in FSX as the 'Slew' mode.

Posted

Bump! It would make life so much easier if you could adjust controls in MP.

There's a tonne of aircraft to fly on some missions and you don't fly them all regularly, u usually have a couple of favorites. But then you want a taste of something you haven't flown in a while, and you would want to review or update your controls... Exit MP and change and then reconnect...geez.

 

No individual pausing please. Just do it on the ground or put the AC on level flight AP and then edit controls as you wish.

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Posted
It's only a non-issue because apparently it is not necessary, as Raistlen found out above.

 

Individual pausing would be a major issue for MP. ESC could literally be an escape key for someone in trouble, possibly by throwing off any developing intercept solution by suddenly freezing in mid-air. Depending on how exactly the game handles a lack of updates from that computer, it may just kick it off for all I know, defeating the purpose of making in-sim changes for the person that did it.

 

But it's a moot point. Apparently it isn't necessary for the simulation to be paused to make those changes, only the way it is implemented in SP makes it necessary to first pause it.

 

Apologies, I meant that the inability to pause is not an issue. I agree individual pausing would be game breaking.

Posted

How many multiplayer games have you played that PAUSE the server when a client adjust controls? Arma? Planetside? Minecraft? Settlers II (released 1996!!!!!)

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Posted
How many multiplayer games have you played that PAUSE the server when a client adjust controls? Arma? Planetside? Minecraft? Settlers II (released 1996!!!!!)

 

This.

 

the pause argument is irrelevant .

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