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Posted

it wouldn't need DCS do reinvent itself just well in my view add a feature yet it would bring on the whole new specter of CAS fighting in urban situations..

 

especially for rebel situations or low-intensity warfare where small units are fighting and air power is called to get the advantage most of fighting is in cities, urban environment..as they act more defensively to whoever is defending those cities its also where most of CAS in modern day is used..plus it would be a hell of a challenge to deliver a strike at the right building ))

 

 

so, my idea.. and please if you have better ideas, more innovative do add them, only condition is it wouldn't complicate ED's life by adding this feature. So my "modest" idea is using buildings as Mi-8 or Hueys.. they would be capable of embarking or disembarking troops. so you have your 12-24 rebel/ or military units (infantry obviously) and they go to a building and boom they are in.. nothing fancy in graphical terms as they would just disappear as they approach the building... and here is the trick, as opposing force of infantry with APC or whatever tries to find them they must search block by block until encountering resistance, here a simple defense bonus would be given to defending troops in buildings which would make offense with opposing infantry harder ergo they would call for CAS.. and here you come in.. with ppl on the ground guiding you, and towns, cities would have some strategic value in some quarters more than others..

 

so a battle in cities would develop.. and they need to cut off supply lines to those holding the cities and just much more interaction would be possible than what we have now which is more of a need to simulate total air war but as we are restricted by units, AI, it boils down to total war with limited units ends up non-realistic..

 

 

this would bring whole new concept of modern battlefield and to us pilots a huge challenge to strike the right building.. to tell you the truth i probably wouldn't be able to pull it off, but that's why i like it, i like challenges.. for ground commanders this would be even better, imagine telling your buddies in MP which building the enemy is hiding while your troops are a mere 50 m away?..

 

 

so, what do you think.. DCS: Urban factor or Fight for cities,towns, villages..

  • Like 1
Posted

i love it!!!! +1

 

i have waiting, hoping to see a script designer write an urban infantry engagement script for a while now.

 

Your idea of being able to designate buildings as "enemy held" is pretty cool and could really give something fun to the CA folks in terms of cat and mouse in the cities.... very cool indeed.

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Posted

Really digging your idea, but I think before it can be done there needs to be a serious overhaul in infantry behavior. When they're in combat, if they're supposed to follow a waypoint and start getting shot at, the infantry doesn't engage and continues along the way to their waypoint (at least in my experiences.) this wouldn't go well with your idea unfortunately

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  • 4 weeks later...
Posted

A great idea.

 

Though, with the good should also come the bad. Buildings that are designated as "enemy" should also be accompanied by buildings that have citizens in them as well.

 

Blow up/shoot up a friendly build, tsk tsk.

 

But yeah, a really good urban environment with real stresses would be wonderful.

Posted

There are already a machine gun equipped building in the game, I think it's called "Armed Building". You could probably remove a civilian building in the game (I believe it's possible via script) and spawn the armed building in its place.

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