uboats Posted July 2, 2014 Posted July 2, 2014 Hi everyone, I'm new to DCS mods and very curious about how lua scripts connect the sensor functionality with the edm 3d model. Here I have a question about the Su-25T Shkval TV display position: In script folder, I found the parameters definition of the shkval sensor in 'db_sensors.lua' and also the application in 'Su-25T.lua'. But I did not find the parameters about the location of the sensor for Su-25T. So how does lua script link shkval tv display to the position of the TV 3d model but not other positions on the front panel? Where can I find the corresponding scripts. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Flagrum Posted July 2, 2014 Posted July 2, 2014 db_sensors.lua defines the properties of the sensors for AI aircrafts - what a player aircraft can do or not is defined in the respective module subdirectory. But for FC3 aircrafts, I am afraid, there is not much to find there. The cockpit behaviour is controlled more or less exclusively by the compiled binaries (.DLL files) and not really configurable/moddable by any .LUA scripts.
uboats Posted July 3, 2014 Author Posted July 3, 2014 db_sensors.lua defines the properties of the sensors for AI aircrafts - what a player aircraft can do or not is defined in the respective module subdirectory. But for FC3 aircrafts, I am afraid, there is not much to find there. The cockpit behaviour is controlled more or less exclusively by the compiled binaries (.DLL files) and not really configurable/moddable by any .LUA scripts. All right. Thanks [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
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