Severum Posted July 16, 2014 Posted July 16, 2014 Hey guys, I am currently working on a some what dynamic coop mission for a group of guys I fly with. I have it set up to depending how many players are in the mission will determine how many aircraft spawn in. In the beginning I have bombers flying to the airfield. There are currently 6 player slots, each slot will spawn 2 bombers once they fly into a certain trigger. Now, my problem is when testing this is that all the bombers spawn in before anyone reaches that trigger. Any ideas on how to fix this? Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
ajax Posted July 16, 2014 Posted July 16, 2014 It could be one of several things. Your title indicates you are using a script -- could you post it?
Severum Posted July 16, 2014 Author Posted July 16, 2014 Maybe script could be thr wrong term. Its all trigger based. All the players have the same trigger settings. Obviously with different planes to spawn in. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Grimes Posted July 17, 2014 Posted July 17, 2014 From the looks of it those trigger zones are quite small, so it is possible the players are simply not in a precise enough for the trigger to execute OR the players enter and exit the zone quicker than the trigger is checked. Which is once a second. Try making the trigger zones a bit bigger to see if that helps it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Severum Posted July 17, 2014 Author Posted July 17, 2014 The trigger zone for the bombers spawning is 10000 in radius. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
ajax Posted July 17, 2014 Posted July 17, 2014 Did you tick the 'late activation' check box for these bomber groups?
Severum Posted July 17, 2014 Author Posted July 17, 2014 No I did not. I will give that a try and see if that works. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Severum Posted July 17, 2014 Author Posted July 17, 2014 Yes, that worked. Thank you. I also had another question. There are missiles in the game that have nuclear capabilities in real life. How would I go about creating something like a nuke? I saw a video that someone did it. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
dooom Posted July 17, 2014 Posted July 17, 2014 create a trigger zone on your target then: ONCE-> munition in zone ->EXPLOSION in zone (name of your zone, big boom size) ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Severum Posted July 17, 2014 Author Posted July 17, 2014 Max size is 10000. I'm talking about something like this. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
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