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Posted (edited)

A.i Real Life Tactics Simulation

 

 

Hi Gideon,

 

Awesome good find, I tried to probe more discussion in the DCS A.i Development Department for the very same reason in this link........ http://forums.eagle.ru/showpost.php?p=2113198&postcount=1

 

I was told in private PM it has been discussed that A.i needs more work but there are other priorities hence EDGE so forth.

 

But its also what I like in combat sims the "STUDY" part of it. To get the A.i to simulate real life tactics and strategies, in air combat, and again good find gee SimHQ has lots of valuable info should all be posted in this Forum.

 

There is heaps of stuff that could get implemented into Advanced A.i coding to make a Air Combat Sim awesome in experience, I have a list of things I created a while back maybe I will post it even if its just info.

 

For example a sortie BARCAP or CAS Mission with a C-130J flying in a orbit/circular perimeter pattern around a Hotzone like this http://i1171.photobucket.com/albums/r543/picturebucket7/Cockpits/weapons_ac130_gunship_zpsbeed5d16.gif stopping or suppressing ground forces advancing and/or defending assets. As the A-10's flyby dive bombing taking out targets or assets to weaken opposing forces.

 

Its all the A.i Tactical and Strategic employment of Air War and utilizing Air Craft for intended purpose and design thats missing in these sims. Hence the "STUDY" part of it as you plan and organize a mission, let your minds run with various uses as to how you can implement this, Awesome Yeah.

 

Oh well, I wish for more Advanced A.i and Theaters with many aircraft.

 

Great minds think alike! :thumbup: you have my support!

 

Although its lots of code work and resources needed and we also need more air craft for better A.i Real Tactics Simulation.

 

So maybe in the future.

 

Cheers

 

 

:beer:

Edited by WRAITH

 

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