PAX19811031 Posted September 10, 2014 Posted September 10, 2014 Hi im a newbie... im trying to configure the controlls of P51-D.... i use a X-55 Rhino Saytec stick and trottle and a saytec combat pedal ruddler... when i try to roll my plane everything is fine, but when i pull up or down (pitch axis) aggressively the plane begin to roll...... if i pull up or down gently it goes pretty well i do not understand if it is a configuration problem or i am missing something in the avionics/simulator
Exorcet Posted September 10, 2014 Posted September 10, 2014 It sounds like you are stalling. This is the physics working realistically. Post a track and we can make sure. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Soulres Posted September 10, 2014 Posted September 10, 2014 you have to be pretty careful with pulling back/Pushing Forwords on the P51D cause it can make the plane very unstable and itll stall(quickly) and thats what cuases the rolls.Try runing with flaps down 1 notch, and if you look at the flap Handle, there is a Sign that tells you what flap settings to have at certain speeds to maximize turning. On another note, it is all very good tactic of getting someone off ur tail, Pull back and kick the rudder in which way you want to roll happens very quick.
Paganus Posted September 10, 2014 Posted September 10, 2014 (edited) Double check your controller settings under options. You may want to add some big curves to each axis until you get a feel for it. Aggressive changes in pitch cause a high speed stall which manifests itself as a wing roll, spin, etc... Watch for the airframe to shake just before it cuts loose. This is your warning that you are pulling too much too fast. Edited September 10, 2014 by Paganus
Flagrum Posted September 10, 2014 Posted September 10, 2014 First, check your controller mappings and make sure, that no double assignments exist. To me, it sounds as if the rudder axis is mapped to the X or Y axis of your stick. DCS usually messes up the default mappings a bit and you have to manually correct the assignments. edit: sniped, doh, by 10 minutes ... :o)
PAX19811031 Posted September 11, 2014 Author Posted September 11, 2014 Thanks to everyone i realized that i was stalling......... Its the first time i see a simulator make roll the plane when stalling!!!!!!!! What the F.... ehm Phisycs...
SuperSix2 Posted September 11, 2014 Posted September 11, 2014 Just remember which ever way you're yawing when nearing High-angle of attacks or stalling that you'll always stall in the direction of yaw. Another good tip is that if you find yourself in a stall if you go to 0 g the aircraft can't stall.
Exorcet Posted September 12, 2014 Posted September 12, 2014 Thanks to everyone i realized that i was stalling......... Its the first time i see a simulator make roll the plane when stalling!!!!!!!! What the F.... ehm Phisycs... It's partially because it's a piston engined aircraft. The other part of it is that the condition that each wing sees is not the same. Even air with no wind is not still, there are variations of pressure and velocity everywhere. If you want further and removed those, the separated flow you get from a stalled airfoil is a bit chaotic so you could generate asymmetry that way. That a stall in DCS isn't a simple falling out of the sky is a good thing because it shows that the physics are good. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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