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Posted

I've only had two major mishaps myself. One was a takeoff gone wrong (throttled up to around 80%, you can imagine how that went for me), had a pretty typical bounce-bounce-bounce-BOOM reaction you might expect from any other module running off the end of the runway at 300 km/h and slamming into a fence. The other was a low stall recovery followed by a pancake, and that one gave the insta-boom you might expect from slamming into the ground at high speed.

 

The only damage issue I've observed was a while before the module released but after they added the MiG-21 as an AI unit. It took a pretty impressive number of hits from the F-15's cannon before I got a pilot kill and watched him go in. No flames, no leakage, no smoke, no missing bits (although he still exploded on impact with the ground). Had I not hit the pilot I suspect he would've gone on to fight for quite a while. No idea if this is even remotely relevant to the topic at hand, though.

Posted

Will someone create their own mission with their option settings and try.

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  • 1 month later...
Posted

This whole thread is news to me because I'm of the opinion that it's too flimsy!

 

Yesterday my pilot was killed and the entire plane burst into flames while everything mounted to the fuselage ripped off because of a missile that hit my wingman who was 60 yards away!

 

The tires pop when you drive too fast. This is possibly realistic as low quantity tires can build up heat with speed and weight, but not in 30 seconds with the correct tires for the aircraft. That only happens to loaded semis with incorrect tire pressure.

 

There are other things too that I've noticed to contribute to my opinion but I forget them because I'm usually playing and not testing.

Posted

Yesterday my pilot was killed and the entire plane burst into flames while everything mounted to the fuselage ripped off because of a missile that hit my wingman who was 60 yards away!

 

I am not sure how this is in the current version for DCS but in reality the big SAMs easily have a kill-zone of about 300ft arround the the center of explosion.

If you don't provide further information and a track it is hard to tell if it is a problem or not.

Check out my YouTube: xxJohnxx

 

Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled

Posted

It was a AIM-120C, maybe I'll dig up the track later. Regardless though, a blast radius of 300 feet doesn't constitute a dead pilot and everything on the plane completely blown up right?

Posted
a blast radius of 300 feet doesn't constitute a dead pilot and everything on the plane completely blown up right?

 

Not on the AIM-120C. However on big SAMs everything within 300ft everything will be completely dead. It depends on the SAM type how dead you are, because there are different types of warheads ranging from simple fragmentation warheads that fill the surrounding of the missile with fragments to more advanced fragmentation warheads that will fire thousands of metal balls (similar in mass and speed to the rounds fired by an M-16 rifle) towards you going to state of the art continues-rod warheads that create an fast expanding metal-rod circle around the missile that will cut everything in its way into half.

Additionally to that there is also a shock-wave and a bit less significant fireball that will sure cause some trouble for the target.

All of that will probably kill you when you are within 300ft of the missiles explosion centre.

On big systems you are very likely to get damaged within 600ft and you still can take a hit at 900ft, although it might be less significant.

 

During cold war it looked a bit different. For example some of Russia's SA-5 systems where fitted with nuclear warheads to be able to fight of several nuclear bombers with one missile. Such warheads could easily destroy everything around them within 2-3km.

Check out my YouTube: xxJohnxx

 

Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled

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