TAW_Blaze Posted November 8, 2014 Posted November 8, 2014 Not to mention you can practically have nails from over a 100 nm with the other guy not even seeing you at all. :)
Trailer Posted November 8, 2014 Posted November 8, 2014 (edited) That was my initial point, that it's just a radar in search mode. However, you don't have a spike range because you rely on GCI/AWACS for spike ranges, so if you hear nails your pucker factor should increase dramatically. When you're actually spiked, you're going to call for a spike range from GCI/AWACS, and let me tell you that that is the longest few seconds of your life in the cockpit, waiting for that spike range to come back over the radio. Due to the radar sweep delay and positive closure of the jets, we tend to shave off a mile or two by the time we give the range because in those three to five seconds they've both closed at least one mile. You can be locked and still not be within their launch envelope. However, you don't know where that spike is coming from until you get a spike range. Hence, nails are never a reason to relax. "Viper2, spiked 240" "Viper2, spike range 12, threat BRAA 240, 10, 24 thousand leaning on you, hostile" "Viper2's defensive, notching" Fast forward a few hours and we're all back in the de-briefing room reviewing the tapes and comm and it gets to the previous call, and Viper2 is now crapping his pants because he thought the spike range was further out due to previous nails. I'll never forget what the lead told him, he said: (forgive the crudeness, but it's a true story) "Every time you ignore a spike or nails, that's like someone jerking off in your face and you wait until the last second to move out of the way." :D Edited November 8, 2014 by Trailer
Buckeye Posted November 9, 2014 Posted November 9, 2014 Real life vs DCS, two totally different discussions. Missiles have no range in DCS, so nails that aren't close are no reason whatsoever to crap your pants. In real life though, understood on what you're saying, totally different ballgame. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Trailer Posted November 9, 2014 Posted November 9, 2014 I use the missile mod for DCS so I sorta have to be on my toes. Before the mod I could bring along a thermos and pour some coffee in the cockpit up until about 15 miles and then worry about missiles, hehe.
Buckeye Posted November 9, 2014 Posted November 9, 2014 I use the missile mod for DCS so I sorta have to be on my toes. Before the mod I could bring along a thermos and pour some coffee in the cockpit up until about 15 miles and then worry about missiles, hehe. Here's to hoping DCS puts some the missile mod, in some capacity, into the release version :thumbup: Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Trailer Posted November 9, 2014 Posted November 9, 2014 Errr, I meant FC3. Hope I didn't get your hopes up! :D
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