OutOnTheOP Posted November 9, 2014 Posted November 9, 2014 Out of curiosity, does anyone know how to put a vehicle or ship into the mission editor with a custom loadout? IE, T80 with no ATGM, or a ship with no SAMs, or whatever. I can't seem to figure that one out; they seem to have no loadout tab
Lilkiki Posted November 9, 2014 Posted November 9, 2014 Hi, have you tried to add your unit as "static objects" ? [sIGPIC][/sIGPIC]
OutOnTheOP Posted November 11, 2014 Author Posted November 11, 2014 Not what I'm trying to do. I want to add units that still move and shoot, but which do not have their full ammunition available. Among other things, this would let me use a Perry-class frigate as a stand-in for a WW2 destroyer: if you remove the Standard SAM, it has a 76mm auto-gun and 20mm CIWS. While both are more accurate and faster-firing than their WW2 counterparts, the WW2 vessels had some 5-20 times as many weapons mounted, so I figure it evens out.
Galwran Posted November 11, 2014 Posted November 11, 2014 Not what I'm trying to do. I want to add units that still move and shoot, but which do not have their full ammunition available. Among other things, this would let me use a Perry-class frigate as a stand-in for a WW2 destroyer: if you remove the Standard SAM, it has a 76mm auto-gun and 20mm CIWS. While both are more accurate and faster-firing than their WW2 counterparts, the WW2 vessels had some 5-20 times as many weapons mounted, so I figure it evens out. The sim does not currently support complex stores management for ground vehicles. However, I believe that this could be solved by creating modified version of the said units, possibly by editing lua files so that you have "vanilla T-80" and "no missiles T-80"
OutOnTheOP Posted November 11, 2014 Author Posted November 11, 2014 (edited) That's what I was starting to suspect, thanks The natural follow-on question then is "do the modern ships use their high-caliber guns against air targets in DCS?" They certainly should; the modern (and WW2) 76-150mm deck gun is almost always a dual-purpose high-rate-of-fire weapon intended for close-in air defense. Unfortunately, I haven't seen any indication that DCS supports airburst fuzes (or any fuze besides contact), so I rather doubt it. Edited November 11, 2014 by OutOnTheOP
Galwran Posted November 18, 2014 Posted November 18, 2014 That's what I was starting to suspect, thanks Check this: http://forums.eagle.ru/showthread.php?p=2234733#post2234733
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