Jump to content

Recommended Posts

Posted

Hello.. I was playing around in the editor, trying to set up a mission featuring an insurgent command post built in a remote mountain area, and a russian strike package trying to destroy it.

My idea was, to have a SU-24 MR with recon pods trying to pinpoint its location and transmit it to a command vehicle at Beslan, which in turns vectors a strike package of SU-25Ts to the HQ area.

 

To make it short, I was looking for a way (triggers?) to define if a unit "sees" another one (in this case, the 24MR with the HQ), so I can disseminate its coordinates between other units.

 

Another issue could be dynamically create waypoints for the strike package, although I reckon that should be easier.

 

Can anybody shed some light on this? thx and good simming all

[sIGPIC][/sIGPIC]

 

Intel i7 6700K @ 4.2, MSI M5 Z170A Gaming, NZXT X61 Kraken liquid cooler, PNY Nvidia GTX 1080 Founders Edition, 16GB Corsair Vengeance 3000 Mhz C15, samsung 840 evo SSD, CoolerMaster 1000W Gold rated PSU, NZXT Noctis 450 cabinet, Samsung S240SW 24' 1920x1200 LED panel, X-52 Pro Flight stick. W10 Pro x64 1809, NO antivirus EVER

Posted (edited)

You may use MIST with its LOS function to trigger on a flag :), function is mist.flagFunc.units_LOS, pretty simple to use.

 

create a trigger, set it to start after loading mist and then use DO SCRIPT as action. Put this in the box:

 

mist.flagFunc.units_LOS({uniset1 = {'HQ unit name here'}, altoffset1 = 2, uniset2 = {'SU-24 MR unit name here'}, altoffset2 = -2, flag = yourFlagNumber, interval = 5})

 

I used a negative value in altoffset2 to be sure that the plane shape won't interfere with the LOS check.

 

Then you can create a trigger that will diffuse the informations when the flag becomes true.

 

For MIST info, check here: http://forums.eagle.ru/showthread.php?t=98616

 

 

About the strike pkdg, I working right now about dynamic striking something... therefore I don't have the necessary expertize yet to give help :(

 

PS: beautiful cat picture :)

Edited by chromium

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...