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[REPORTED] Big in 1.2.12 with RIM-66 weapons being fired...


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Posted (edited)

DCS, this is a serious issue you should investigate on 1.2.12!!!

 

Make a simple mission, with a ship that fires RIM-66 missiles.

make a client in that mission.

 

Run the mission in multiplayer. Your server will run fine.

 

Your client however, will CRASH, when the SHIP fires a RIM-66!!!

 

I could trace this down with my tracing system that i've developed for my missions.

 

.SpawnTrack( {["id"]=1,["weapon"]={["id_"]=16910593,},["time"]=16101257.286,["initiator"]={["id_"]=16855553,},} )
00988.126 INFO    SCRIPTING:   1271/L:                    .SpawnTrack( {[1]="Weapon",[2]="MISSILE",[3]="RIM-66",} )
00988.126 INFO    SCRIPTING:   1324/L:                    .SpawnTrack
00991.614 INFO    NET: Lua: Disconnected client [2] "Flightcontrol"
00991.614 INFO    NET: remove: client 2

 

Above the proof of what happened on the server. EVERY TIME A RIM-66 is fired, the client crashes and the server notices a log-off.

 

Please fix this!!!! No mission with ships will work in multi player!

 

Find this simple mission to simulate the problem.

Run it on a server, login as a client. As soon as the ship fires off the missiles, it crashes the client.

 

I can't run my Anapa Airbase missions anymore, as they are fully loaded with ships.

 

Sven

RIM-66 Crash.miz

Edited by FlightControl
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