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Posted

Seems that in 1.2.11 and 1.2.12 this mission is broken.

 

I've had two attempts at it, and after all the excitement and tension of providing a little CAS, I always find that the Whiskey team won't board the Huey, so at this point all the tension turns to frustration!

 

In 1.2.11, they retreated back towards the stream, reported having the stream in sight and said they would pop smoke shortly. Nothing further happened, even if I landed right on top of them.

 

Now in 1.2.12, I re-ran it and the same thing happened, only they made one more radio call to say they'd popped green smoke, which they did, but landing on or near the smoke, or near the team themselves triggered precisely nothing. Won't board.

 

I've only dabbled with the Mission Editor and learnt the very basics, but at a glance I see they have no board or embark action on their final waypoint, is that correct? See attached image. The other triggers and checks appear to make sense from what I can make of them.

 

That said... well, I just found a check for a cockpit argument between min of 0 and max of 0.2 - I'm guessing that's the collective? See second image. I didn't fully lower it on landing, since near-full collective is needed to hover at that altitude & weight and I wanted to be ready to go as I was landing under fire. If that's the only reason I can't complete this mission, I am kicking myself!!!

 

As fantastic as this Huey campaign is, it's taking me forever to complete it as I keep abandoning it due to missions that don't complete. The price to pay for continual DCS updates I suppose :)

 

Thanks for any input to either fix the mission, or tick all the boxes so the conditions are met.

1678831168_Launcher2014-12-0600-02-28-137.thumb.jpg.adcf5945558375d466d4f9a4b3a39843.jpg

1734759549_Launcher2014-12-0600-06-22-429.thumb.jpg.1ebdb5870c2448a26f36d91579f17c81.jpg

Posted

Eventually found time to refly this one. Indeed, once collective was lowered to almost zero, they boarded immediately... :doh:

 

User error :D

 

Given the severity of the situation, that's a slightly daft trigger check, especially when 70+% collective is needed to hover at the weight & altitude you find yourself. A lower value of 50% or less might be better. But anyway, the mission has been completed, even if my two gunners and main pilot were killed by the enemy group that spawns as you lift off, forcing me to fly home as Pedro the co-pilot - doesn't seem to have impacted on the campaign progress (thankfully! I'll forgive the small immersion loss so I don't have to fly this one for the 4th time!).

Posted
Given the severity of the situation, that's a slightly daft trigger check, especially when 70+% collective is needed to hover at the weight & altitude you find yourself. A lower value of 50% or less might be better.

 

I don't know, I think the trigger makes sense that way. I'd say it's more of a communication error when the pilot is not made aware of what is expected of him.

 

IIRC I've read about the collective full down requirement before I flew the campaign so I never had a problem with it, but I'm not sure if the mission briefings actually contain this bit of information.

 

In some single missions I've flown recently, troops embark once I'm in a hover some 3 feet off the ground. IMO that's too early.

 

The only problem I see with the collective full down requirement is when the heli can't be safely landed at the LZ, e.g. on the side of a mountain where a near-hover is required to keep the chopper from tipping over. Shouldn't be a problem with hand-picked LZs, though.

 

In any case, just my € 0.02 :)

Posted

Fair point Yurgon, certainly worth your €0.02 ;)

 

From a mission designer's point of view it's sensible enough, and not every factor or eventuality can be taken into account, nor every 'max collective' requirement tested easily to ensure that troops don't board when you're still flying, so I can't complain too much.

 

I had no trouble like this until now so it's just a factor of the high weight and stressful combat environment causing me to keep the collective halfway at the ready. On my first failed attempt I actually moved 100 yards from the smoke right up to the troops and landed again, before eventually shutting down out of frustration before quitting. They still didn't board despite zero collective, but I think that's because I was too far from the green smoke at that point, outside the trigger zone, ironically!

 

Anyway, lesson learnt. Collective must be <20% for pick-ups in the campaign. Now I know! :smartass:

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