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Yurgon

ED Closed Beta Testers Team
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Everything posted by Yurgon

  1. There is (or at least there was, until recently) a problem with the AGM-65L Laser Maverick: ED implemented an Auto-Lase-Off feature that will stop lasing at the calculated time of impact. However, this time is too short and it often happens that the laser will be turned off just before impact and the missile will then miss its target. The workaround is to set Latch to OFF and lase manually by keeping the pinky depressed. And like ASAP already said, with Latch set to ON, it's possible to accidentally lase all the time and burn out the laser. Using some kind of procedure will help pilots defend against that, so make it a habit to always switch the laser off after its job is done. Also note that the laser will automatically switch off when it's masked, but will resume lasing as soon as it's unmasked again - checking the TGP or the HUD for a flashing "L" indication is no clear indication that the laser is actually off. Other than these two caveats I definitely prefer Latch ON as it makes life a bit easier in stressful situations.
  2. 2.7.18 Stable behaves exactly like what you describe as a bug. I don't have any older installations, but it's safe to say this was not introduced with 2.8.
  3. Wie Gizmo schon sagt, ja genau, das geht. Allerdings aktualisiert der Updater meines Wissens keine Pfade. DCS legt zwar einen Haufen Keys in der Registry an, aber wirklich entscheidend ist nur, wo das Installationsverzeichnis liegt und dass die richtige .exe aufgerufen wird. Wenn du nicht von Hand in das DCS\bin Verzeichnis navigierst und dort DCS_Updater.exe aufrufst, musst du die Verknüpfungen dahin von Hand anpassen (Verknüpfungen im Startmenü, auf dem Desktop und so). Die Konfiguration bleibt weiterhin in Gespeicherte Spiele\DCS, da muss man also nichts ändern, egal wo das Installationsverzeichnis liegt. Kurz und gut, DCS Installation verschieben und dann die Shortcuts anpassen, fertig.
  4. The only automatic SPI Generator change that I'm aware of is when SPI reverts to STPT; this happens whenever a sensor can no longer generate a valid SPI (HUD TDC above horizon, TAD unhooked, ...). While I think you're right that an automatic SPI change away from TGP and then back would be ergonomic, it would not be in line with the way the system behaves in any other regard. For instance, it would be nice if the HUD became SPI Generator again as soon as the TDC goes back below the horizon (provided the HUD was already SPI Generator before it reverted to STPT). But then I'm sure pilots would be even more confused about the system, especially with the SPI Generator only shown in the lower left corner of the HUD, where it's not always obvious to pilots what happens (this thread serves as a prime example ). I think in order to keep the system simple, it makes sense to not change the SPI Generator automatically, unless a change is absolutely required, and teach pilots how to work the system to their advantage. In all likelihood, this is an issue that we're facing in DCS because we have to figure it out ourselves, but is probably not much of a problem in real life because proper procedures are hammered into students' brains by their instructors.
  5. Wow, that's really great, awesome! If I may now direct this thread to bands I've seen live. These guys played a few weeks back, great live performance! Berlin Boom Orchestra - Das letzte Hemd And then a little later in the same venue, these guys came all the way from Chicago: Blaqrock - Kicks And then of course Wisecräcker played yet another completely fantastic gig recently. Wisecräcker - Aluminiumallergie
  6. That's not at all what I described. With the TGP pointing above said earth, what's the SPI? When I just tested this by placing a markpoint with the TGP pointing into the sky, the markpoint ended up circa 50 NM ahead of my jet with an elevation around 286,000 feet, though I'm not sure if that's maybe missing a digit or more in the CDU display. By placing the TGP on far away ground, I was able to create markpoints farther than 50 NM out. I'm still convinced that in earlier DCS versions, the SPI Generator would automatically switch from TGP to STPT when the TGP was slewed above the horizon, but I can't replicate that in 2.7.18 (current Stable) or 2.8 (current OB). Sure, it doesn't make any sense to create markpoints/SPIs in the sky, so it's no big deal. I'm just surprised it's even possible, because the behavior of where that point is seems a bit undefined to me.
  7. When you do that, what does the lower left corner of the HUD read? In the A-10C II in the latest OpenBeta, mine immediately jumps from "TGP" to "STPT", indicating that the SPI is no longer generated from the TGP and has reverted to the default, which is the current steerpoint. I suspect that this is old behavior and is probably the same in the A-10C I and II modules and also across different DCS versions. Logically, it would make sense to reset the SPI from TGP to STPT when a laser spot search is started because the TGP is now scanning all over the place. One could also argue this shouldn't change the sensor that generates the SPI. Yet again, a point could be made that the TGP in LSS is not slewed by the pilot and it would be unclear whether the SPI rests on the spot that used to be SPI before LSS was engaged or if it should be updated during LSS, so to avoid any possible confusion, LSS would revert the SPI back to STPT. Either way, I don't know which of these is realistic, but in DCS it seems LSS resets the SPI Generator away from the TGP. On a side note, in the A-10C II in OpenBeta, I could for the first time ever slew the TGP above the horizon without the SPI Generator reverting from TGP to STPT; I'm pretty sure in previous versions a SPI above the horizon was not possible with the TGP. (HUD aka TDC as SPI still reverts to STPT when slewing too high, though.)
  8. I don't even know what Tapatalk is good for. I never used the old forum on mobile devices, but I understand it was not mobile friendly at all. The current forum, though, looks very mobile friendly to me, so it's a bit unclear why a 3rd party app should be used to browse a website. In any case, blocking the website in order to promote 3rd party tools - I really hope that only happens by accident.
  9. On the topic of the A-10 community and what they bring to the fight: https://theaviationgeekclub.com/this-a-10c-pilot-received-the-distinguished-flying-cross-for-exceptional-flying-skill-by-brrrrtttting-as-close-as-five-meters-from-friendly-forces/
  10. Die Vorschläge klingen doch schon mal nach einer okayen Basis. Soweit ich weiß, ist die xx50 von Nvidia am ganz unteren Ende angesiedelt, deshalb würde ich vom ersten Vorschlag für DCS die Finger lassen; hat schon einen Grund, dass der auch der günstigste ist. Wie gut sich eine 3060 vs. 3060 Ti schlägt, kann ich nicht sagen, weil ich da selbst gerade nicht auf dem Laufenden bin; ich spiele DCS derzeit mit einer 1070 ti in WQHD mit TrackIR, und da sind die FPS inzwischen eher niedrig, aber meistens spielbar. Insofern denke ich, dass eine zwei Generationen neuere Grafikkarte da okay sein sollte, auch wenn du von einer 3060 (egal ob Ti oder nicht) vermutlich keine Wunder erwarten darfst. Die beiden Sachen, die ich relevant finde, sind SSD und RAM: Meine DCS OpenBeta-Installation umfasst inzwischen fast 450 GB; da sind die meisten Maps und die meisten Module installiert. Meine DCS Stable, in der beispielsweise die South Atlantic Map nicht installiert ist, wiegt immer noch 320 GB. Wenn wir noch Windows draufrechnen und dass du im Lauf der Zeit vielleicht noch ein paar andere Programme installieren und ein paar Daten speichern willst, würde ich unbedingt zu mindestens 1 TB SSD raten, es sei denn du kannst aus dem alten Rechner eine 500er SSD übernehmen und dann zwei Laufwerke betreiben (von einer HDD für DCS würde ich abraten; die ohnehin nicht feierlichen Ladezeiten steigen dann von "ich hol mal ne Tasse Kaffee" zu "ich fahr dann mal Kaffee kaufen, lasse ihn vor Ort frisch mahlen, brühe mir zu Hause in aller Ruhe ein Kännchen mit frisch aufgeschäumter Milch, und dann könnte die Mission schon geladen sein"). Und RAM: mit 16 GB sollte DCS noch spielbar sein, aber man kommt da inzwischen an die Grenzen, vor allem wenn man mal in Richtung Multiplayer schaut oder größere Missionen mit vielen Einheiten spielt (oder natürlich MP-Missionen mit vielen Spielern und vielen Einheiten ). Es kann dann immer wieder Laderuckler geben, wenn Daten auf die SSD ausgelagert oder von dort nachgeladen werden müssen. Mehr RAM kann an der Stelle Wunder wirken. Für DCS sind inzwischen 32 GB RAM meiner Meinung nach dringend angeraten. Du kannst aber schauen, ob sich der RAM nachträglich aufrüsten lässt, ob also das Board 4 RAM-Slots hat und der verbaute RAM zwei 8 GB-Riegel sind; falls du genau identische RAM-Riegel findest, könntest du zu einem späteren Zeitpunkt den RAM aufstocken, wenn dein Portemonnaie sich erholt hat oder die RAM-Preise vielleicht sogar etwas runtergehen. So gesehen würde ich an deiner Stelle zwischen Option 2 und 3 schwanken und definitiv zusehen, dass ich genug SSD-Platz habe und bei allernächster Gelegenheit (am besten schon gleich beim Kauf) auf 32 GB RAM aufstocken.
  11. I don't have the campaign installed, but there are basically 2 places that you can typically find documentation materials for DCS campaigns: Doc-folder in the campaign's installation, e.g.: C:\Program Files\Eagle Dynamics\DCS World\Mods\campaigns\{Name of Campaign}\Doc Embedded into each mission as images and text Of course the voice overs will be embedded into the mission, with an instructor telling you what to do and when to do it.
  12. Last Thursday I killed 2 BTR-80 (or BTR-82A?) with one laser guided M282 each, so that felt pretty normal. I think I once read on Discord that the anti-armor performance of the M282 was tuned down, but so far I haven't personally witnessed it.
  13. It depends a bit on the task at hand. The A-10 excels at the jobs it was designed to do: Killing tanks Close Air Support (CAS) Combat Search And Rescue (CSAR) Forward Air Controller, Airborne (FACA) aka Airborne Forward Air Controller (AFAC) First of all, the aircraft has a bunch of features to help it perform all of the above (some of them were fielded more or less recently, most of them were there from the start). Long loiter time Excellent maneuverability Large weapon payload and weapon variety "Signature" weapons AGM-65 Maverick and of course the 30mm GAU-8 with its 1000+ rounds of ammo Survivability, redundancy (the pilot's titanium "bathtub", among many other features) and ruggedness Sensor and HOTAS integration Helmet Mounted Cueing System Situational Awareness Datalink Tactical Awareness Display with moving map features for enhanced situational awareness Flying the A-10 in DCS is pretty easy, though it does require a fair amount of hand-flying because it's only got a rudimentary autopilot. But it handles great. Understanding it and flying it well takes a lot of time and practice, but that's certainly true for most DCS modules. The other thing about the A-10 and its community is that the pilots are all specialized in the above mentioned tasks. They don't have to learn all the ins and outs of SEAD or DEAD, deep strikes and all that fancy stuff, and Air-to-Air basically consists of "create problems for the enemy and survive until help shows up". So the A-10 will never replace allrounders like Viper and Hornet, because it can only do part of what they can do. But it's really good at doing its core job, which very simply put is protecting the boots on the ground. The module in DCS is simply fantastic and totally worth it, and works very well together with the other airframes.
  14. Yeah, that happens when the first engine AC generator kicks in and now the APU Generator automatically goes out with the APU Generator switch still in the PWR position, and the jet generates a Master Caution and the APU GEN warning lights up on the Caution Light Panel. Previously, any Master Caution sounded the beep-beep-beep, but it no longer does that, the Master Caution is now a quiet event (this reflects the real aircraft, following feedback from Subject Matter Experts). Of course you should still cancel the Master Caution at this stage, so that any subsequent flashing of the Master Caution button catches your attention. However, you can trigger the beep-beep-beep with the Caution Light Test, as this also triggers the alarm for the gear not being down and locked when the jet thinks the gear really should be down (I don't recall the exact conditions, but I think it's airspeed below 150 KIAS and engines below 80% Core RPM or so for this alarm to go off during flight). In both of these cases (Caution Light Test, or during flight) it should be possible to silence the beep-beep-beep alarm by hitting the L/G WRN SILENCE button on the throttle quadrant, next to the right throttle (but it'll sound again whenever the alarm condition goes away and comes back). Excellent!
  15. Can you give an example that should definitely work, but doesn't? In the A-10C at least, there were a couple of changes over the years which may not be reflected in the training missions and in older tutorials. For instance, the Master Caution no longer sounds the "beep beep beep" alarm; this audible alarm is now reserved to low speed flying with the gear up. TACAN doesn't just need to be tuned to a TACAN station, now you also need to lift the TACAN knob on the comms panel on the left side of the cockpit. This button now defaults to the off position and a TACAN station's morse code identifier can't be heard by default. So it's possible there is an audio problem with your installation, or maybe you're just following outdated tutorials. Since you talked about mods, the things that players should always do first in case of problems (testing after each step if it solved the problem, by launching DCS, testing, and quitting DCS): Remove all mods Run a DCS repair (Windows Start -> Eagle Dynamics -> Repair DCS World [OpenBeta]) Rename C:\Users\{Your Windows Username}\Saved Games\DCS [or DCS.openbeta] If all of that fails, please record a short track or a video and share that with us. Edit: Haha, overlap. Okay, you removed mods and repaired DCS, that's great! Master Caution and TACAN really sounds (*) like you're just following outdated advice. (*) no pun intended
  16. I thought I‘d read from several US pilots that they only set Master Arm to ARM right before pickle. I also recall pilots talking about off-dry passes (in training) because they forgot to set Master Arm to arm during their first attack. If my memory doesn‘t entirely fail me, some of these were talked about in the Fighter Pilot Podcast (but I don‘t remember which episodes or which guests). But I also heard references of doing it exactly like you described. So far I‘m unable to say whether this is service-dependent or squadron-dependent or era-dependent. I guess in the end it depends. In my virtual squad, we set Master Arm to ARM during fence-in, but I actually thought we‘d taken a bit of a liberty there. Good to know we‘re apparently doing it right. If I come across another reference I‘ll link it here.
  17. Still the same, my iPad keeps forgetting my choice, and when I visit the forum after a week, it once again hides the entire page behind a Tapatalk prompt. If my choice was at least saved and I was only ever bothered once, I guess it would be fine. But every couple of days, that‘s a bit annoying.
  18. I'm not sure I'm tracking what's going on exactly. First, you're talking about the A-10C module (or the A-10C II, which is mostly the same), right? And you're saying that when you display the TGP on the right MFCD and have it in A-G, showing a crosshair, you can't make it SOI by pressing Coolie Hat Right Long? But Coolie Hat Right Short does correctly cycle the right MFCD pages? In that case there's really something wrong, because Coolie Hat Right Long should definitely make the TGP SOI (provided of course that the right MFCD is already displaying the TGP and that the TGP is either in A-G or A-A). Just in case other players come across the same problem, what do you mean by "TGP CONT Pg"? On a side note, do you have kind of a stuck ENTER key? There's like half a million empty lines in both your posts here... Hey, I've got one, just out of personal curiosity. How do you define QNE, i.e. what does QNE mean as far as you're concerned? (And in what part of the world were you brought up as a pilot? I've got a bit of a suspicion that the answer may actually depend on where a pilot was trained...)
  19. From today's OpenBeta Changelog: That hopefully solves the problem for everyone, but if it doesn't, let us know!
  20. As far as I'm aware, in real life pilots will keep Master Arm in Safe all the way to the target, and only flick it up to ARM right before weapons employment. It acts as a line of defense against accidental weapon releases. Also as far as I'm aware, "Fence In" does not include Master Arm to ARM, it'll remain safe, like I said all the way until just before the intended weapon release. Right after dropping/firing the intended weapon, the switch goes right back to safe during or just after the egress maneuver. As far as SIM is concerned, I'm not sure about the Viper, but in the A-10C we can set up completely virtual loadouts that get counted down as if weapons were actually dropped, so every press of the pickle button shows exactly what the pilot would expect, except of course that no weapons come off the pylons and the weight distribution doesn't change. The whole point is "train like you fight" so that pilots go through the exact same steps in training like they do in actual engagements.
  21. To add to what Raptor9 wrote, I think I read somewhere that Start 1 indeed requires certain conditions, I would assume outside air temperature, possibly not too much wind or something like that. In essence, pilots mostly don't bother because these conditions are somewhat rare, and there's no real downside to just always using Start 2.
  22. Guck doch mal auf mein UFC, wie ich eine Frequenz auswähle. Edit: Das Replay zeigt bei mir in der aktuellen Stable und der aktuellen OpenBeta das gleiche, klappt in beiden Versionen. OP scheint also auch kein spezifisches Problem mit einer DCS-Version zu haben, außer er hängt zurück. Dann müssten wir natürlich die genaue Version wissen. Aber solange er keine Details nennt, ist das eh alles müßig. Hornet_Ground_Power_Radios.trk
  23. Ich hab mir eine E-2D in die Mission gesetzt und ein Picture angefragt, während das Flugzeug nur über Ground Power mit Strom versorgt auf dem Deck des Trägers stand. "Springfield 1-1, Overlord, Picture Clean". Augenscheinlich geht es. Wie gesagt, ich weiß nicht, was du falsch machst. Wenn du uns einen Track zur Verfügung stehst, können wir dir vielleicht helfen.
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