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AI Helo Transport - Only will land at FARPs/airports


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Posted

I'm having issues getting an 2 Mi-8 AI helos to embark infantry and drop them off at the specified LZ point.

 

First, these helicopters start at a farp in the takeoff from ramp position. In the SP waypoint, the action Embarking is added so that troops can embark the helos while they are still on the ground in the FARP. The Infantry all have proper embark actions setup and are properly binded to their helos. When I test this I see the infantry embark the helos no problem.

 

However, the issue comes after the ai helos have started up and take off - they refuse to follow the waypoint flight route and land at the lz I specified (also done using Land action on waypoint 1).

 

What happens is: they take off, fly 200m from the FARP, then turn around and land at the farp - the troops then jump out, and then they climb to 100m and hover there indefinitely - they never go through their waypoints.

 

I'm assuming they still think the embarking task is not finished, but I don't know how to get them to proceed to the next task once the infantry have been loaded. Is there a way to have the infantry preloaded inside the helos at mission start?

 

Also, how do I create a specific flight route that the Helos have to follow before dropping off the infantry at the LZ? From what I've read, the ai will simply fly straight to the lz point, ignoring their route until they return back to their embarking point. Is there a way to change this behaviour?

 

If someone has a mission example showing how this is done I would really appreciate it. I want to build a ka50 mission where the player is tasked with meeting the transports at the farp, radio-ing in to the flight to take off, then escort them along the flight path until the LZ, where the transports drop the infantry off, and continue flying their flight path back to base.

 

Any help would be great.

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

Posted

You need to give the infantry group also a "disembark" action in one of it's waypoints. The helo then flies to the infantry group's waypoint, they disembark and THEN the helo continues with its own next waypoint after the one with the embark action.

Posted

The infantry have a disembark action set up (however I put this in triggered actions). Im not sure how disembark action works on a waypoint, because technically the transport is in control of where they are going.

 

This is what I did:

 

Created a trigger area (LZ)

The land action is within this trigger for the helos.

Created a trigger that checks Group in Zone (mi-8 group) in LZ trigger, which activates the AI Task Set Disembark.

 

Could this be the issue? Do I need to have this in the infantry waypoints? Also what about preloaded troops in transport and flying the route before going to lz?

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

Posted (edited)
The infantry have a disembark action set up (however I put this in triggered actions). Im not sure how disembark action works on a waypoint, because technically the transport is in control of where they are going.

 

This is what I did:

 

Created a trigger area (LZ)

The land action is within this trigger for the helos.

Created a trigger that checks Group in Zone (mi-8 group) in LZ trigger, which activates the AI Task Set Disembark.

 

Could this be the issue? Do I need to have this in the infantry waypoints? Also what about preloaded troops in transport and flying the route before going to lz?

Technically the helo is in charge, but logically the infantry group is. :o)

 

The helo is only the transport, the mission of the inf group is what is important. That is the idea behind it, I believe.

 

Therefore you need your inf group to have a route. One WP has the embark action, an other (or has it to be the next? i am unsure atm) the disembark action.

 

The helo now flies its own route until it has to execute the embarking action on one of it's waypoints. It then "pauses" its route and instead picks up the assigned inf group from their embarking WP and flies them to their disembarking WP. After that, the helo flies back to the initial embarking WP and from there it continues with it's own route again.

 

(that the helo actually flies back to the initial embarking WP is a bit annoying - I hope ED changes this ... because if you don't consider this behaviour, the helo flies uneccesaryly back and forth and/or flies a path that you might not want - because it flies directly to the inf group waypoint) Watch it when you got it to work ... then it will be clearer what I meant here. :o)

 

edit:

and after my rant, I now actually READ what you wrote ... ;o)

You don't need a "landing" action - that has nothing to do with troop transport. Only relevant for that is the disembark WP of the inf group.

Edited by Flagrum
Posted

I tried what you suggested but it seems there are more issues with this.

 

I added waypoints for the infantry to be used by the helo as the transport route, I added the disembark waypoint action on the last one.

 

The helo added the infantry and flew the route fine, and landed at the lz without issue, but then only 1 infantry unit got out and the helos basically stayed there forever. I think that this is still not 100% functional.

 

I think I will opt for infantry being spawned out of the helo after a land action, as it seems much easier to achieve what I want.

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

Posted (edited)

Anyone been able to disembark troops from choppers after latest "update", by using the mission editor, please sound off.

Or one can use scripts instead, but why really? I mean this isn't rocket science, one should be able to use the mission editor like before. How can they mess up the most critical mission of our dear choppers: to transport troops? :mad:

Edited by SFC Tako
Posted

I know this doesn't help and isn't what you want but, troop transport is a WiP. They just made more changes in the 1.2.12. More changes will be made soon.

Posted
The helo added the infantry and flew the route fine, and landed at the lz without issue, but then only 1 infantry unit got out and the helos basically stayed there forever. I think that this is still not 100% functional.

 

I think I will opt for infantry being spawned out of the helo after a land action, as it seems much easier to achieve what I want.

I had that effect as well yesterday. I think, 1.2.11 or 1.2.12 broke something in that regard. But after shifting the disembark spot and/or the waypoint itself by a couple of meters it eventually worked as planned.

 

Generally this feature is a bit "rough on the edges", I agree. I would love to see it be more flexible as well. But it all is still WIP, afaik, so there is still hope! ;o)

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