crazyeddie Posted December 11, 2014 Posted December 11, 2014 Here is the scenario: AI aircraft approaches an airfield and, normally, lands, as long as there is no threat close to or on that airfield. If you place an enemy object close to that airfield the AI diverts to the next non enemy infested airfield. Depending on how close that enemy object is to the airfield determines if the AI diverts or lands. Simple enough logic built into the game to do that which I understand. My Question: Anyone know how the game controls that, which file has the threat detection parameters in it. Or am I missing something simple and you can already adjust that in the Mission Builder. (I have tried several things and have been unable to affect that bit of logic so far). :doh:
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