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I happened to notice that in my newly created mission, the snapview was not loaded when I was in any cockpit.

But it does work in my long ago created mission.

 

I checked that 'Options->Misc.->User snapview saving' checkbox is checked, but in Saved Games/DCS/Config/options.lua, there is NO entry of snapview under options[miscellaneous] (no matter snapview checkbox is checked or not). AFAIK, any modification in Options will be saved in options.lua).

	["miscellaneous"] = {
	["Coordinate_Display"] = "Lat Long",
	["accidental_failures"] = false,
	["f10_awacs"] = true,
	["f11_free_camera"] = true,
	["f5_nearest_ac"] = true,
	["force_feedback_enabled"] = false,
	["headmove"] = false,
	["synchronize_controls"] = true,
},

 

 

(for below results, the snapview checkbox is checked)

 

Then I opened miz file and found the difference:

1. the old mission file that allows snapview has a Config/View folder and several view lua files inside.

2. the new mission file (snapview is not available) does not have that Config/View folder

 

** Moreover, in the newly created mission, the long/lat head movement is NOT responsible (using either rshift+rctrl + / or * or 4 or 6, OR moving mouse while pressing wheel button doesn't work at all). While in that old mission (snapview works), those movements are available. **

 

So it makes me confused and it seems that snapview activation is only determined by whether there is a Config/View folder with Snapviewdefault.lua file in the miz file or not. And the snapview checkbox in Options->Misc. is just a decoration.

Black Sea Free Flight 1.2.12 no_snapview.miz

Black Sea Free Flight 1.2.12.miz

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