javelina1 Posted December 28, 2014 Posted December 28, 2014 The K-4 is really great, and with all the other DCS modules, the flight modeling is fantastic. One thing I'm finding is that I've been doing a fair amount of Snap Rolls. I need to relearn flying this bird. I have a lot of hours in CloD, flying the E's. And I presume I'm having to "throw" my TM Hawg a little further, (when in CloD vs. DCS). When I try to fly the same way from CloD "E" in the DCS "K", I'm prone to Snap Rolls. need to practice further, be more gentle on the controls, and lag pursuit and save that energy! :music_whistling: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Mar Posted December 28, 2014 Posted December 28, 2014 The 109E is way different from the later ones. It was built much earlier in the war, and its airframe was different shape. The K-4 is not as maneuverable, but it's engine alone could eat the E alive. From the shadows of war's past a demon of the air rises from the grave. "Onward to the land of kings—via the sky of aces!"
Anatoli-Kagari9 Posted December 29, 2014 Posted December 29, 2014 Do you actually mean snap-rolls or accelerated stalls? The 109, just like the 190, can roll upside-down if you stall it in a high G maneuver. At least I haven't been able to find in DCS aircraft that unwanted flick-roll that plagues the axis aircraft in another sim when you pitch them down more aggresivly... Flight Simulation is the Virtual Materialization of a Dream...
javelina1 Posted December 29, 2014 Author Posted December 29, 2014 (edited) Do you actually mean snap-rolls or accelerated stalls? The 109, just like the 190, can roll upside-down if you stall it in a high G maneuver. At least I haven't been able to find in DCS aircraft that unwanted flick-roll that plagues the axis aircraft in another sim when you pitch them down more aggresivly... Thanks, the first paragraph explained it all. I need to practice my flying... :) http://www.planeandpilotmag.com/pilot-talk/ntsb-debriefer/the-accelerated-stall.html and this was helpful too: http://pilotoutlook.com/airplane_flying/accelerated_stalls Edited December 29, 2014 by javelina1 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Echo38 Posted December 30, 2014 Posted December 30, 2014 (edited) A snap-roll is a controlled departure & recovery which is used to roll the aircraft faster than the ailerons can. This maneuver is executed intentionally, so if you're doing it by accident, then it is (as Jcomm pointed out) better termed an accelerated stall and/or incipient spin, rather than a snap-roll (because it's missing the "controlled" part). Edited December 30, 2014 by Echo38
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