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Posted

My previous topic on my random crashes took an unfortunate turn towards a log entry which does not seem to be the issue as the crashes occur randomly and not after one specific log entry.

 

In short:

 

I am experiencing what seem to be random crashes of DCS.EXE referring to MSVCR110.DLL. I am not playing any SP so I can't know if it is a specific MP issue. Troubleshooting would be very tedious as I'd have to play SP over and over hoping the crash occurs (or not).

 

I am not aware of any specific scenario which is going to reproduce the crash so controlling for it is going to be difficult. I do have a feeling (nothing more) that somehow the crashes occur when it gets 'crowdy'. To be specific, either when multiple players are online and/or a lot of action going on. Crashes occur both when joining a server as a client and when I am hosting the server myself.

 

What I've done so far:

 

Re-installed Directx 9 runtimes

Re-installed Directx 11 runtimes

Un-installed & re-installed Visual C++ redist

2010 x86

2010 x64

2012 x86

2012 x64

Re-installed DCSW

Repaired / Updated DCSW

Updated Nvidia drivers

Updated Windows 8.1 with all required and optional updates

 

Attached are the logs and dumps of the most recent crash and below is the report of the Windows debugging tools.

 

I am hoping at least someone knowledgeable can help me understand the report.

 

************* Symbol Path validation summary **************
Response                         Time (ms)     Location
Deferred                                       SRV*C:\Windows\symbol_cache*http://msdl.microsoft.com/download/symbols
Symbol search path is: SRV*C:\Windows\symbol_cache*http://msdl.microsoft.com/download/symbols
Executable search path is: 
Windows 8 Version 9600 MP (8 procs) Free x64
Product: WinNt, suite: SingleUserTS
Built by: 6.3.9600.17031 (winblue_gdr.140221-1952)
Machine Name:
Debug session time: Sun Dec 28 22:36:06.000 2014 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 0:08:33.000
.....................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(14a0.1048): Access violation - code c0000005 (first/second chance not available)
ntdll!NtGetContextThread+0xa:
00007ff8`a7b81a5a c3              ret
0:000> !analyze -v
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify checksum for Effects.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for Effects.dll - 
*** WARNING: Unable to verify checksum for World.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for World.dll - 
*** WARNING: Unable to verify checksum for edCore.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for edCore.dll - 
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for dcs_protect.dll - 
*** WARNING: Unable to verify checksum for tbb.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for tbb.dll - 
*** WARNING: Unable to verify checksum for ed_sound.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for ed_sound.dll - 
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for a10_protect.dll - 
*** WARNING: Unable to verify checksum for Visualizer.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for Visualizer.dll - 
*** WARNING: Unable to verify checksum for AsyncNet.dll
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for AsyncNet.dll - 
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for nvd3dumx.dll - 

FAULTING_IP: 
msvcr110!memcpy+39
00007ff8`9c8ac3b9 f3a4            rep movs byte ptr [rdi],byte ptr [rsi]

EXCEPTION_RECORD:  ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00007ff89c8ac3b9 (msvcr110!memcpy+0x0000000000000039)
  ExceptionCode: c0000005 (Access violation)
 ExceptionFlags: 00000000
NumberParameters: 2
  Parameter[0]: 0000000000000000
  Parameter[1]: 000000008ef40000
Attempt to read from address 000000008ef40000

CONTEXT:  0000000000000000 -- (.cxr 0x0;r)
rax=0000000000000000 rbx=000000002c501f50 rcx=0000000000c7dac0
rdx=0000000000c7d000 rsi=000000002c501f08 rdi=000000002c501ef8
rip=00007ff8a7b81a5a rsp=0000000000c7cbf8 rbp=0000000000000a08
r8=0000000000c7d5d0  r9=00000000000014a0 r10=0000000000000000
r11=0000000000000286 r12=000000002c501ef8 r13=000000002c501e88
r14=ffffffffffffffff r15=000000002c501f50
iopl=0         nv up ei pl nz na po nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000206
ntdll!NtGetContextThread+0xa:
00007ff8`a7b81a5a c3              ret

DEFAULT_BUCKET_ID:  STRING_DEREFERENCE

PROCESS_NAME:  DCS.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - De instructie op 0x%08lx verwijst naar geheugen op 0x%08lx. Een lees- of schrijfbewerking op het geheugen is mislukt: %s.

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - De instructie op 0x%08lx verwijst naar geheugen op 0x%08lx. Een lees- of schrijfbewerking op het geheugen is mislukt: %s.

EXCEPTION_PARAMETER1:  0000000000000000

EXCEPTION_PARAMETER2:  000000008ef40000

READ_ADDRESS:  000000008ef40000 

FOLLOWUP_IP: 
msvcr110!memcpy+39
00007ff8`9c8ac3b9 f3a4            rep movs byte ptr [rdi],byte ptr [rsi]

APP:  dcs.exe

ANALYSIS_VERSION: 6.3.9600.17298 (debuggers(dbg).141024-1500) amd64fre

FAULTING_THREAD:  0000000000001048

PRIMARY_PROBLEM_CLASS:  STRING_DEREFERENCE

BUGCHECK_STR:  APPLICATION_FAULT_STRING_DEREFERENCE_INVALID_POINTER_READ

IP_ON_HEAP:  00000000845e94d0
The fault address in not in any loaded module, please check your build's rebase
log at <releasedir>\bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 00000000845e94d0 to 00007ff89c8ac3b9

STACK_TEXT:  
00000000`00c7f088 00000000`845e94d0 : 00000000`8de19c48 00007ff8`85fb6ed1 00000000`8ee86260 bf913000`00000000 : msvcr110!memcpy+0x39
00000000`00c7f090 00000000`8de19c48 : 00007ff8`85fb6ed1 00000000`8ee86260 bf913000`00000000 00000000`00000000 : 0x845e94d0
00000000`00c7f098 00007ff8`85fb6ed1 : 00000000`8ee86260 bf913000`00000000 00000000`00000000 00007ff8`94646b14 : 0x8de19c48
00000000`00c7f0a0 00007ff8`85fbc9e4 : 40d1f2b0`00000000 00000000`00000000 00000000`8ee862f0 00000000`00000001 : Effects!PSEffects::EffectHolderImpl::operator=+0xcb1
00000000`00c7f120 00007ff8`a1fb7a17 : 00000000`0ef25880 00000000`00000000 00000000`00000000 00000000`00000000 : Effects!std::_String_alloc<0,std::_String_base_types<char,std::allocator<char> > >::`default constructor closure'+0xa4
00000000`00c7f160 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : World!wTime::DoAction+0x487


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  msvcr110!memcpy+39

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: msvcr110

IMAGE_NAME:  msvcr110.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  5098826e

FAILURE_BUCKET_ID:  STRING_DEREFERENCE_c0000005_msvcr110.dll!memcpy

BUCKET_ID:  APPLICATION_FAULT_STRING_DEREFERENCE_INVALID_POINTER_READ_msvcr110!memcpy+39

ANALYSIS_SOURCE:  UM

FAILURE_ID_HASH_STRING:  um:string_dereference_c0000005_msvcr110.dll!memcpy

FAILURE_ID_HASH:  {37e45179-9166-83e1-6c20-85b8447782f4}

Followup: MachineOwner
---------

0:000> lmvm msvcr110
start             end                 module name
00007ff8`9c870000 00007ff8`9c944000   msvcr110   (pdb symbols)          C:\ProgramData\dbg\sym\msvcr110.amd64.pdb\0D919F6DD3B14959BDE7139849B2DD6A1\msvcr110.amd64.pdb
   Loaded symbol image file: msvcr110.dll
   Mapped memory image file: C:\Windows\System32\msvcr110.dll
   Image path: C:\Windows\System32\msvcr110.dll
   Image name: msvcr110.dll
   Timestamp:        Tue Nov 06 04:22:22 2012 (5098826E)
   CheckSum:         000D1E09
   ImageSize:        000D4000
   File version:     11.0.51106.1
   Product version:  11.0.51106.1
   File flags:       0 (Mask 3F)
   File OS:          4 Unknown Win32
   File type:        2.0 Dll
   File date:        00000000.00000000
   Translations:     0409.04b0
   CompanyName:      Microsoft Corporation
   ProductName:      Microsoft® Visual Studio® 2012
   InternalName:     msvcr110.dll
   OriginalFilename: msvcr110.dll
   ProductVersion:   11.00.51106.1
   FileVersion:      11.00.51106.1 built by: Q11REL
   FileDescription:  Microsoft® C Runtime Library
   LegalCopyright:   © Microsoft Corporation. All rights reserved.

Logs crash 28-12-14 2237.zip

i7 4790K: 4.8GHz, 1.328V (manual)

MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory

Posted

Ed Tester Team member fixed this for another user.

 

take alook here. http://forums.eagle.ru/showthread.php?t=117763&highlight=MSVCR110.DLL.

This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.

Posted

It's not the same problem. The topic you link simply describes a problem where MSVCR110.DLL cannot be found.

i7 4790K: 4.8GHz, 1.328V (manual)

MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory

Posted

Two thoughts ...

1. Something is up with your RWR mod, it seems. What other mods do you use ... or better: do the random crashes also occur without any mods?

2. Something is strange with your Hawk... but you were flying the A-10C when that crash happened, right? Anyway, what is the status of the Hawk installation, did you do a clean install with the latest installer (as of 28. dec, iirc)?

Posted

1. I'm using the RAE mod for a long time now, has never caused any trouble so far. I am hoping to troubleshoot the issue without trying mod by mod, as that is going to take a long time to narrow the issue down.

2. I haven't installed anything Hawk-related.

i7 4790K: 4.8GHz, 1.328V (manual)

MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory

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